Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

I like where this project is going, the height differences made it way more interesting! :)

But... I reached the end of the world, I leaped off... and I was gone:

endoftheworld.png

This didn't happen in the previous release, but perhaps I got lucky? Dunno, perhaps you learn something from the screeny? In that whole length the level is "cut".

Posted

thanks guys :). Yeah I know why both are happening, the end of the world one happens sometimes when the generator reaches the boundary of the grid it's generating on. It will still make a correct level, but just not put a wall there. I need to fix that :P, maybe it would be cool if I made it place big windows there so you can stare into the void :)

The falling through the floor one, I guess I forgot to turn on collision on certain world tiles :S

EDIT: broken tiles should be fixed! Updated it with a new version :)

Posted

Peris: any details you can share on your level generation algorithms? I'm liking Recursive Division right now (http://weblog.jamisbuck.org/2011/1/12/m ... -algorithm) because the layouts seem kind of realistic, with occasional long hallways / rooms / courtyards. I'm going to try to implement it in Unity, I think.

that's an excellent resource! i haven't really looked into procedural level generation (the most procedural stuff i've done has been one dimensional, for a simple game i made), but this really gives me motivation to try it out.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...