AlexM Posted January 20, 2011 Report Posted January 20, 2011 Hehe it's a sprite I stole from an old doom alpha version . I'll make my own eventually. As long as it's doom style I'm happy So how are you liking Unity overall? @PogoP Looking good, look forward to seeing the final textures Quote
the0rthopaedicsurgeon Posted January 20, 2011 Report Posted January 20, 2011 very slowly getting this building finished. i think i'm on about 75,000 faces now. Quote
Grinwhrl Posted January 20, 2011 Report Posted January 20, 2011 very slowly getting this building finished. i think i'm on about 75,000 faces now. wow, thats really cool Quote
Zeta Posted January 20, 2011 Report Posted January 20, 2011 I would definitely play a multiplayer quake style game that looked like Peris. A quick jump in / jump out interface along the lines of quakelive or even simpler so players can jump straight into a game - win. Quote
-HP- Posted January 20, 2011 Report Posted January 20, 2011 very slowly getting this building finished. i think i'm on about 75,000 faces now. That's not bad, is that LP tho? Can we see some wires? And what's it for? Quote
The Vulture Posted January 20, 2011 Report Posted January 20, 2011 Awesome stuff in here! Keep it coming. I'm not sure if you can call this a level, if not, I apologize for posting it in the wrong thread. Anyway, this is a star comparison level I made for a video showing just that - a planet/sun comparison with other stars in the universe. I hope you enjoy it. Quote
Pericolos0 Posted January 20, 2011 Report Posted January 20, 2011 I would definitely play a multiplayer quake style game that looked like Peris. A quick jump in / jump out interface along the lines of quakelive or even simpler so players can jump straight into a game - win. Cool . I'm not really planning it to be a deathmatch game though, more like a metroid style fps exploration game, with doom like action and some roguelike elements. But one of the things I'm going to do next is add in coop because it's always fun to explore with friends that looks badass the0rthopaedicsurgeon! Are you planning on texturing it? Quote
the0rthopaedicsurgeon Posted January 20, 2011 Report Posted January 20, 2011 ":2hzm34ug]That's not bad, is that LP tho? Can we see some wires? And what's it for? it is low-poly, there's loads of optimising still to do but i'm keeping it fairly low. it'll eventually be imported into udk as a non-playable portfolio scene, but it's mainly to practice making and texturing a level in max. wire Quote
PaulH Posted January 21, 2011 Report Posted January 21, 2011 Started using Crysis sandbox last weekend for the first time (bit late to the party!). This was my test map Quote
Sentura Posted January 21, 2011 Report Posted January 21, 2011 why is it so easy to just get blown away by crysis? Quote
-HP- Posted January 21, 2011 Report Posted January 21, 2011 why is it so easy to just get blown away by crysis? cos we rule Nice stuff Paul, needs moar tree variation tho! And decals! Quote
PaulH Posted January 22, 2011 Report Posted January 22, 2011 Tried adding more variation to the vegetation (and decals) with today's effort, loving this editor so far Quote
Froyok Posted January 22, 2011 Report Posted January 22, 2011 Hooo, it's a rainbow ! Too much different colors I guess... Quote
PaulH Posted January 22, 2011 Report Posted January 22, 2011 You've obviously never been to Michigan in the Autumn I drew my inspiration from the photos i took there: Quote
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