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WIP in WIP, post your level screenshots!


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Posted

These screens are from a mod I made some time ago but never got the chance to release it due to an internship that I got at Pixar. I thought it might be good idea to post some pics since I don't know if I will ever complete the mod.

2lavecy.jpg

2mzcvoo.jpg

fyzv4i.jpg

Posted

These screens are from a mod I made some time ago but never got the chance to release it due to an internship that I got at Pixar. I thought it might be good idea to post some pics since I don't know if I will ever complete the mod.

2lavecy.jpg

Where did I see that before? :lol: That's so nice man!

Also, grats on the gig, pixar is something else! What's your position?

Posted

ooh that looks awesome swaty :). Congrats on the internship!

I've been working on an fps game in unity with a procedural level generator.

Here's some screens:

wip01.jpg

wip02.jpg

wip03.jpg

try it out here:

http://www.brameulaers.com/code/fps_setup_05.html (it takes about 10 seconds for a map to generate)

next thing I plan to do is height variation and elevators, and make some nicer geometry so everything isn't made out of cubes :P.

Even though everything is looking really crude right now, it's probably the hardest thing I ever put together haha. Still lots of work to do, and a lot of ideas!

Posted

These screens are from a mod I made some time ago but never got the chance to release it due to an internship that I got at Pixar.

These look really nice. Congratulations on your internship!

ooh that looks awesome swaty :). Congrats on the internship!

I've been working on an fps game in unity with a procedural level generator.

Love the old school look and the colours, great project!

Posted

ooh that looks awesome swaty :). Congrats on the internship!

I've been working on an fps game in unity with a procedural level generator.

Here's some screens:

wip01.jpg

try it out here:

http://www.brameulaers.com/code/fps_setup_05.html (it takes about 10 seconds for a map to generate)

next thing I plan to do is height variation and elevators, and make some nicer geometry so everything isn't made out of cubes :P.

Even though everything is looking really crude right now, it's probably the hardest thing I ever put together haha. Still lots of work to do, and a lot of ideas!

Center sprite based v_Weapons FTW! :quagmire:

Posted

Is that a sprite or a 3d model? I can't tell. Either way I think I prefer the weapon being in the middle than on the right like most traditional shooters!

The level textures look really cool too. Bit blurry up close but in the distance they look great.

Posted

Looks nice. It's based on grid and modular parts that are randomized or it's more advanced? :)

Yup that's pretty much how it works :). First it generates a 2D grid based layout, then it does a graphics pass to figure out which tiles are corners, or can be merged to bigger tiles. Then it places modular meshes accordingly, which randomise themselves. Right now most stuff is made out of just cubes, but these can be more complex meshes ofcourse. I've just been lazy :P.

are you programming it yourself? pretty cool for procedurally generated

Yup! You don't wanna see my messy artist code though :P. Unity's clean drag and drop interface is making it a lot of fun to put together something like this. I couldn't imagine trying to do this in another engine.

To make this work, are the cubes interesecting?

nope. There's some corner parts that intersect with stuff but everything else cleanly fits next to each other

Is that a sprite or a 3d model? I can't tell. Either way I think I prefer the weapon being in the middle than on the right like most traditional shooters!

The level textures look really cool too. Bit blurry up close but in the distance they look great.

Hehe it's a sprite I stole from an old doom alpha version :P. I'll make my own eventually. I'm keeping the graphics intentionally simple because I don't want to spend too much time on them right now, I'm trying to be as efficient as possible :). I'm building everything in such a way though, that the simple textures and meshes could potentially be replaced by more advanced nextgen textures and meshes in the future.

Posted

Nice one Peris!

I'm currently working on a modular environment for my FYP using the same sort of idea. Main straight pieces with variations, and corner pieces etc. Here's an old screenshot!

blockout_level_b1_center.jpg

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