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WIP in WIP, post your level screenshots!


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Posted

Working hard since 3/4 days on my game, for the moment only on the code :

Inside the udk with :

-custom camera

-custom walljump

-forward dodge when the player is behind a hole (not in the video)

Next : the wallrun !

nice music. what did you code it in?

Posted

Cool stuff! Reminds me of a trailer for a game from a long time ago that had wall jumps and the like. Sadly, I can't remember what it was.

Thanks !

I fact, I try to do a game like the prince of persia...

what did you code it in?

What ? Sorry I don't understand the question... :?

Posted

Couple questions about unreal for you guys:

Can you make brush part of a matinee in unreal?

Can you make a brush apply dynamic lighting to its surfaces?

Can you make things like jump pads/nodes dynamic, ie moving?

Posted

Couple questions about unreal for you guys:

Can you make brush part of a matinee in unreal?

Can you make a brush apply dynamic lighting to its surfaces?

Can you make things like jump pads/nodes dynamic, ie moving?

1) Only if you convert the brush to a mesh, and place that mesh as a Mover/InterpActor

2) Yes, it's in the surface properties

3) As long as there is a Dynamic/Moveable version of the actor, yes.

Posted

Started a project last night in L4D with three other guys, we all work on one map of a campaign, all together at planned events for preset amounts of time. Last night was 10:30 to 2:30. I missed the first half an hour or so (whoops!), but I think what I came up with is pretty good so far, especially since I have a clear picture in my head where I'm going with it.

TjlXyl.jpg

BM7tWl.jpg

PGl8il.jpg

4URg9l.jpg

I knew I was on a time limit so I chose a theme that let me heavily rely on models. :v Behind all those hedges are simple nodraw walls for the sake of vis. Next event I'm going to start dropping displacements for the ground, paint it with dirt and grass, and manually place swampgrass models bordering the path. I intend to have the grass nav spaces set to "Laydown" so idle zombies can pop out from hiding in the grass.

Also I forgot to make that big cylinder underneath the fountain in the third shot a func_detail, and yet the map still compiles fast as you'd want anyway. Must be some sort of miracle.

Posted

yeah i always think of that as more of a link thread, basically telling people is they want help to go elsewhere :/

like atm im trying to learn how to create various effects in unreal with lighting but the 3d buzz tutorials (which so far have been the best unreal tutorials) don't really go into that much detail and are for the UDK rather than UT3 editor which has less options.

Posted

orthopaedic surgeon I always look forward to seeing your progress on this project. you should have your own thread :D

if you do end up texturing and lighting the scene consider doing the night version for lighting as the colors and composition of the lightbeams are awesome too.

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