Bunglo Posted November 11, 2010 Report Posted November 11, 2010 Yeah, newer lighting is definitely better. Quote
AlexM Posted November 17, 2010 Report Posted November 17, 2010 lol, I showed both screens to some people outside this board and they all think the purple lighting is better too. I'm alone on this one but I still kind of think if you desaturated the yellow it would look nice Quote
Campaignjunkie Posted November 17, 2010 Report Posted November 17, 2010 Another school project; it's part of a Source mod that talks about game design. This one is about how games can make arguments and take on rhetoric / theory and make it accessible to players. I'm sure most of you will remember what was behind this door... Well in my homage to System Shock 2, this time the big reveal will be this god awful TED talk about "gamification" instead of Shodan. I think I'm going to have a sound designer distort his voice to make it all crazy. It'll be funny. But the level's also talking about what the level itself is doing -- for example, this homage helps the audience come to my side, like me saying "I'm a hardcore gamer too, I like SS2 too. Now watch this idiot talk." This is similar to a typical rhetorical gesture where, say, Obama talks in Indonesian slang at a speech in Indonesia to say, "hey I'm one of you." Figuring out how to build the room and do the same stuff as in SS2 is proving to be fun / tricky. (using a modded version of PhilipK's PK02 set) (yeah, the specular on the door is wacky) Quote
D3ads Posted November 17, 2010 Report Posted November 17, 2010 I went a bit wet when I saw the Dr Polito sign.. pity it's not focused on that but the corridor is a nice remake.. still gives me chills thinking about that sequence... Quote
Minos Posted November 17, 2010 Report Posted November 17, 2010 Another school project; it's part of a Source mod that talks about game design. This one is about how games can make arguments and take on rhetoric / theory and make it accessible to players. I'm sure most of you will remember what was behind this door... Well in my homage to System Shock 2, this time the big reveal will be this god awful TED talk about "gamification" instead of Shodan. I think I'm going to have a sound designer distort his voice to make it all crazy. It'll be funny. But the level's also talking about what the level itself is doing -- for example, this homage helps the audience come to my side, like me saying "I'm a hardcore gamer too, I like SS2 too. Now watch this idiot talk." This is similar to a typical rhetorical gesture where, say, Obama talks in Indonesian slang at a speech in Indonesia to say, "hey I'm one of you." Figuring out how to build the room and do the same stuff as in SS2 is proving to be fun / tricky. (using a modded version of PhilipK's PK02 set) (yeah, the specular on the door is wacky) Dude that's a lot of text for a simple corridor Looks good anyway! Quote
dux Posted November 17, 2010 Report Posted November 17, 2010 I'm off to replay ss2 for the 50th time, see you guys. Quote
Campaignjunkie Posted November 17, 2010 Report Posted November 17, 2010 Dude that's a lot of text for a simple corridor Looks good anyway! Well I use this thread to run ideas past you guys too... Gotta make sure I'm not completely full of bullshit. Quote
Buddy Posted November 17, 2010 Report Posted November 17, 2010 I'm off to replay ss2 for the 50th time, see you guys. Quote
-HP- Posted November 17, 2010 Report Posted November 17, 2010 I'm off to play ss2 for the 1st time, see you guys. Quote
PogoP Posted November 18, 2010 Report Posted November 18, 2010 Here's an update on that scene I was working on. Still got a lot more to do but it's getting there, slowly but surely! I suck at effects, so the meteors aren't as good as I hoped, but I'll keep tweaking. Quote
D3ads Posted November 18, 2010 Report Posted November 18, 2010 ":3e0p06ja]I'm off to play ss2 for the 1st time, see you guys. Which you haven't even played Quote
KungFuSquirrel Posted November 18, 2010 Report Posted November 18, 2010 PogoP, that's really coming together. There's not much in the scene, but just the silos, the road, and the meteors are a neat combination. My one critique on the meteors would be to line them all up on more similar trajectories... Generally speaking, you're going to see a somewhat unified vector. Look at this time lapse shot of the leonid meteors, where they're actually all originating from roughly the same point in space: If you want to get them on different angles for variety, I'd go with the more radial look like in this shot; it looks a little "off" when those three along the top/right appear to be coming from a different location. Quote
deceiver Posted November 18, 2010 Report Posted November 18, 2010 ":2i4zh12s]I'm off to play ss2 for the 1st time, see you guys. I reallly wanna play that game. Hoping it comes on GoG or Steam at some point. Quote
Campaignjunkie Posted November 18, 2010 Report Posted November 18, 2010 PogoP: wait, is that rock in the front -- a smoking meteor? Because, um, when a meteor impacts Earth's surface, even if it's a small one, it doesn't land neatly in a grassy field. It does this: Quote
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