The Vulture Posted September 24, 2010 Report Share Posted September 24, 2010 ":214e2taa]The Vulture, it looks nice and busy. Which may be both good and bad! Is this just a scene, or also a game environment? Cos whatever critique you may get on this, knowing the goal of this will change it all. If it's art only, it's getting there! Thanks for the comment, mate. It's actually a game environment, I'm making an SP map for Crysis. Why? Isn't it good? Here's an earthquake scene I threw together real quick, so it's very WIP. I know the sky is overly bright. Quote Link to comment Share on other sites More sharing options...
Dradz Posted September 24, 2010 Report Share Posted September 24, 2010 Some WIP screenshots of my latest map for firearms source. Woody, looking good! ...when I look at the screenshots, though, I get this urge to play dod_X13? Quote Link to comment Share on other sites More sharing options...
Corwin Posted September 24, 2010 Report Share Posted September 24, 2010 Here's an earthquake scene I threw together real quick, so it's very WIP. I know the sky is overly bright. Looking good, I like how much attention you put in the details, for instance the water coming out of that pipe. The thing that bothers me is the presence of vegetation in the gap between the cliff and the flat terrain. If the earthquake was recent enough to leave a car in flames and that noboby fixed the running pipes, I'd guess grass or ferns didn't have time to grow on a surface that was underground only moments ago. There should be only roots and rocks in there IMO, maybe a few fallen leaves too. Good work anyway, you've clearly got the knack for detailed sceneries. Keep them coming! Quote Link to comment Share on other sites More sharing options...
syver Posted September 24, 2010 Report Share Posted September 24, 2010 It would be nice to see a time-lapse of creating a scene like that. Quote Link to comment Share on other sites More sharing options...
The Vulture Posted September 24, 2010 Report Share Posted September 24, 2010 Very true, Corwin! I will look into that. Thanks for the great inputs and the positive feedback. Quote Link to comment Share on other sites More sharing options...
Sentura Posted September 29, 2010 Report Share Posted September 29, 2010 while it looks good, it still retains a weird aspect of the cryengine, specifically with the bloom (and how it differentiates between blurred and sharp objects) and the plastic-ness of the materials/meshes. it's really annoying, because it is honestly destroying the scene. also i don't think i have ever seen this before in the cryengine, or at least not as much as with unreal... Quote Link to comment Share on other sites More sharing options...
The Vulture Posted September 30, 2010 Report Share Posted September 30, 2010 It would be nice to see a time-lapse of creating a scene like that. Do you mean my pic, mate? I usually work like this (open the pictures in tabs to see the difference). This is not exactly how I do things (I disabled stuff by category, didn't actually take pic by pic), but it's pretty close. First I just shape the basic terrain. Doesn't have to be all smooth as most of it will be covered up with brushes. Also trying to get some terrain textures in there to get an idea of where I want my objects to be placed (brushes, vegetation, entities, misc stuff). Adding some entities, such as small objects and clouds. Then getting some vegetation in there... Finally setting up the brushes but the scene still looks pretty bad so... ... decals and particles should do the trick! while it looks good, it still retains a weird aspect of the cryengine, specifically with the bloom (and how it differentiates between blurred and sharp objects) and the plastic-ness of the materials/meshes. it's really annoying, because it is honestly destroying the scene. also i don't think i have ever seen this before in the cryengine, or at least not as much as with unreal... Haha, funny you should mention that. I was actually just playing around with the DoF and Sharpening tool for the ToD. At that point I thought it was looking good but yeah, surely looks worse once you spent some time looking at it. I will absolutely not let the player run around with the sky looking like that, nor having DoF at such intense levels. Also here's the real pic in higher res: Quote Link to comment Share on other sites More sharing options...
syver Posted September 30, 2010 Report Share Posted September 30, 2010 Yes, that's exactly what i meant. very interesting, thanks! Quote Link to comment Share on other sites More sharing options...
The Vulture Posted September 30, 2010 Report Share Posted September 30, 2010 Sweet, np. By the way, with "real pic" I meant a version of the scene without an overly bright sky. Now it's blue! Definitely more easy on the eye, imo. Quote Link to comment Share on other sites More sharing options...
Wesley Tack Posted October 12, 2010 Report Share Posted October 12, 2010 I posted a WiP video of the construction site area I'm working on at the moment for my Off Limits level. I used the current Freedom tower site as inspiration. The video shows modeling, exporting/importing, HAMMER, ingame footage. Video is on my blog: http://www.wesleytack.com/?cat=9 (HD 720p) Quote Link to comment Share on other sites More sharing options...
cincinnati Posted October 12, 2010 Report Share Posted October 12, 2010 great prop. looks great in game so far, as well. Quote Link to comment Share on other sites More sharing options...
The Vulture Posted October 17, 2010 Report Share Posted October 17, 2010 Yes, that's exactly what i meant. very interesting, thanks! I uploaded a video showcasing my workflow if you're still interested. Obviously not the same amount of detail as in the earthquake shots, but you get the basic idea. The scene turned out okay, it still requires a lot of fine tuning before I'll be happy with it. Also did this pretty late at night, so I was a bit tired! Anyway, enjoy the video. Remember to watch in 1080p! Also read the video description for additional info. Quote Link to comment Share on other sites More sharing options...
Falc Posted October 17, 2010 Report Share Posted October 17, 2010 I wish I had your skills Vulture, nice one! Quote Link to comment Share on other sites More sharing options...
The Vulture Posted October 17, 2010 Report Share Posted October 17, 2010 You already do, mate. Thanks. Quote Link to comment Share on other sites More sharing options...
Falc Posted October 17, 2010 Report Share Posted October 17, 2010 Nah,I might be good on Lightning, but I still got a lack of skills in case of Placement and Layout. Quote Link to comment Share on other sites More sharing options...
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