jaboo224 Posted September 1, 2010 Report Posted September 1, 2010 Level I am creating using Modular BSP pieces i make. Here is the first test image I have of one of the science labs, currently it is all BSP. Lighting is Temporary and textures are PhilipK's. Once im done whitebox'ing i am going to model assets and get the first pass at lighting. Got a month to do it. Quote
Mr. Happy Posted September 2, 2010 Report Posted September 2, 2010 Interesting, kinda blurry. what game is that? wip wip wip artpass for valve contest: moon base with giant gun that shoots australia Quote
DeathMethod Posted September 2, 2010 Report Posted September 2, 2010 Thought I would show off my WIP level for UT3. All textures and models made by me except the chain and the flame. Quote
dux Posted September 2, 2010 Report Posted September 2, 2010 I cant really see anything there it's so dark Quote
DeathMethod Posted September 2, 2010 Report Posted September 2, 2010 yeah think it might be my monitors, think its maybe set a lot brighter than everyone elses. will brighten shots up tomorrow. Quote
DaanO Posted September 2, 2010 Report Posted September 2, 2010 if that's the case, then you might wanna brighten up the level, instead of the shots? Quote
Seldoon182 Posted September 2, 2010 Report Posted September 2, 2010 He means hes going to bright the level and the incoming shots aswell! Quote
sli-woody Posted September 11, 2010 Report Posted September 11, 2010 Some WIP screenshots of my latest map for firearms source. Quote
The Vulture Posted September 16, 2010 Report Posted September 16, 2010 Cool stuff people! Here's a mine scene in Crysis I've been working on. Quote
PogoP Posted September 21, 2010 Report Posted September 21, 2010 Scene I've been working on. This is my first big outdoor environment, it's hard to get used to! Quote
-HP- Posted September 21, 2010 Report Posted September 21, 2010 The Vulture, it looks nice and busy. Which may be both good and bad! Is this just a scene, or also a game environment? Cos whatever critique you may get on this, knowing the goal of this will change it all. If it's art only, it's getting there! PogoP, that's pretty cool man. love the warm colors. Needs trees to give it some more silhouete. And the sun in the sky is very washed out when it should be a lot stronger. Also, the SSAO is kiling the grass, you should tone it down Quote
PogoP Posted September 21, 2010 Report Posted September 21, 2010 ":c0mwgw0r]The Vulture, it looks nice and busy. Which may be both good and bad! Is this just a scene, or also a game environment? Cos whatever critique you may get on this, knowing the goal of this will change it all. If it's art only, it's getting there! PogoP, that's pretty cool man. love the warm colors. Needs trees to give it some more silhouete. And the sun in the sky is very washed out when it should be a lot stronger. Also, the SSAO is kiling the grass, you should tone it down Yeah trees are next on my agenda! Do you know how to turn down SSAO in UDK? It's been annoying me too! Quote
kab Posted September 22, 2010 Report Posted September 22, 2010 A lot of good stuff being shown in here! Looking forward to seeing more of that moonbase Mr.Happy! And that outdoor env is quite nice already too. Here's a shot of my wip NS2 level: EDIT: Some of the textures are PhilK's stuff, they're awesome! Quote
Endzeit Posted September 22, 2010 Report Posted September 22, 2010 Looking nice! But i would rework the last texture before the ceiling at your 90° piece, looks somehow wired. Quote
Steppenwolf Posted September 23, 2010 Report Posted September 23, 2010 Some new wip's from Salzburgring: Quote
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