Minos Posted September 20, 2005 Report Posted September 20, 2005 Words from 3D_Mike: http://www.3d-mike.com/game/model_seastallion.htm http://www.3d-mike.com/game/model_chinook.htm I'm sure 3d-mike can do better than that Quote
RA7 Posted September 21, 2005 Report Posted September 21, 2005 Words from 3D_Mike: http://www.3d-mike.com/game/model_seastallion.htm http://www.3d-mike.com/game/model_chinook.htm I'm sure 3d-mike can do better than that Of course, but he wants to keep the poly's low :-) Quote
ginsengavenger Posted September 21, 2005 Report Posted September 21, 2005 i think it's the texture maps that could use more work i know mike can do more than that, it's obvious he hasn't spent too much time on it which is totally understandable. Quote
Nazul Posted September 21, 2005 Report Posted September 21, 2005 Words from 3D_Mike: http://www.3d-mike.com/game/model_seastallion.htm http://www.3d-mike.com/game/model_chinook.htm hail my landmatties luv the seastallion never seen nething like it before... special oops .haha thought oops was d34d ? csharp : not that much to say eh? there's nothing much to say something about looks god for what it is though Quote
3D_Mike Posted September 21, 2005 Report Posted September 21, 2005 There are no handmade textures on those models. Its a hires model projected as a texture on a lowres model. Just like youd normally render normal-maps from hires models and project onto lowres models. Ill add a little dirt in PS but personally Id like to see how far I can get with more material like properties like a a reflective map and mask and some shininess Quote
Pericolos0 Posted September 21, 2005 Report Posted September 21, 2005 should project that normal map too then Quote
Nysuatro Posted September 21, 2005 Report Posted September 21, 2005 Nice 3d-mike Here is screen of ctf-map or maybe instagib map . Tis just beginning of it. There are no textures on it because i want to do this by my own. SO this map is for me a way to learn to make textures. http://img364.imageshack.us/my.php?imag ... pel3kx.jpg Quote
insta Posted September 21, 2005 Report Posted September 21, 2005 Looks sweet Nysautro. Are you going with brushwork only, or will you add models as well? Quote
3D_Mike Posted September 21, 2005 Report Posted September 21, 2005 should project that normal map too then I will, this is a max screenshot. Ill put some screens up when Ive compiled the complete MDL Quote
von*ferret Posted September 21, 2005 Report Posted September 21, 2005 like the chinook, but maybe a little too saturated? ps. shouldnt' this be in the WIP model forum? Quote
Nysuatro Posted September 21, 2005 Report Posted September 21, 2005 Looks sweet Nysautro. Are you going with brushwork only, or will you add models as well? There will be alsow models. Like trees and apples. This is only the base for the map. The central point. The 2 towers will come on a platform in space where alsow will be some threes and apples that you can shoot with the gravity gun. I have mutch ideas but not mutch knowledge. This map is for me a way to learn mutch about modeling and texturing. Btw thx for compliments Quote
Skjalg Posted September 21, 2005 Report Posted September 21, 2005 Your brushwork is intruiging Nysuatro Looks really nice, want to see more^^ Quote
insta Posted September 23, 2005 Report Posted September 23, 2005 Here are even more screenshots of my DoD map. Fast compile, as usual. Please excuse the CS hud and radar. Just 3 days now until I can start adding detail-models ! Edit: Oh yeah, and I've started displacementmapping the roofs, although that doesn't show in these screens. Quote
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