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WIP in WIP, post your level screenshots!


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Posted

Yowzers is that a sharpen filter going on there?

Nope, that's a software renderer. DirectX one does not work properly in the editor.

Looks good nonetheless :) Always liked your BSP magic.

Posted

Another tf2 map :-D

Some lighting issue but it's because of a fast build.

ctf_woods_a30011.jpg

ctf_woods_a30013.jpg

Very nice man! Really unique look but still TF2ish

I would maybe change the bark texture to blend in better.

Posted

The white trees just jutting out of the very obviously a displacement rock chunk really bothers me for some reason. Slap some grey rock props around those trees and displacements and you will be golden muh boy. The white on the trees is rather jarring as well.

Well I took a few hours off from black mesa to start on the tf2 detail pass contest and I came up with this. The light_env/fog/sun is ripped straight from pl_upward just to see my brushwork as the final will be at night with a shit ton of lighting. Also, ignore the wooden stairs in the second shot, I forgot about those :P

Heavy WIP

28vbsr7.jpg

9j3nli.jpg

Posted

Thanks for comment, final compil looks better but I will make some bush and rock props for the tree's integration. :)

ctf_woods_a30021.jpg

Just want to say that 90% of custom props are not by me but from other guys from bullet crops project.

@ Jean Paul : big industry is great, I just think those vent are too many on the second shot.

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