TermInator525 Posted July 22, 2010 Report Share Posted July 22, 2010 Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted July 22, 2010 Report Share Posted July 22, 2010 You really need to work on unifying your color pallet Thanks for comment, final compil looks better but I will make some bush and rock props for the tree's integration. Just want to say that 90% of custom props are not by me but from other guys from bullet crops project. @ Jean Paul : big industry is great, I just think those vent are too many on the second shot. Yeah I am going for massive industry, these walls are like 4000 units tall. And yeah I agree, I should take some of the vents out, they are a bit much. I also love what you have here, but the sky is a bit too bright for your lighting, load up doublecross and use that sky (sky_nightfall_01 I think) Quote Link to comment Share on other sites More sharing options...
Campaignjunkie Posted July 22, 2010 Report Share Posted July 22, 2010 JP: that just looks like your Lambda Core stuff. Try adding some color! You can't just map in bluish-gray forever, even if it looks cool. Challenge yourself. 3dnj: reminds me of the swamp theme stuff but better realized, kind of New Orleans-y and here's how mine is shaping up, working on it about an hour a day. It's slightly more respectable now: Quote Link to comment Share on other sites More sharing options...
Kaz Posted July 22, 2010 Report Share Posted July 22, 2010 Hipshot: glad to see another q3w'er JeanPaul: those steam towers are very impressive :monocle: If you use rays such as these, does it only make sense if all the lights also have coronas around them? [attachment=0]noghost51.jpg[/attachment] Quote Link to comment Share on other sites More sharing options...
DaanO Posted July 24, 2010 Report Share Posted July 24, 2010 jeanpaul: love it so far. i like how it's mostly white and still looks interesting (i just to paint almost all-white paintings ) Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted July 29, 2010 Report Share Posted July 29, 2010 WIP's of a collaboration work for rFactor between Alex "com8" Hummler and me. The track is called Salzburgring. It's a real race track in Austria. Quote Link to comment Share on other sites More sharing options...
Hipshot Posted July 30, 2010 Report Share Posted July 30, 2010 @Kaz, yes, I've been around here for a lil-while now... ":36bh90iv] NICE colors!! + info plz! It's a level for that q3mapping-competition. 1v1, with a pretty high grade of vertical game play. Quote Link to comment Share on other sites More sharing options...
jaboo224 Posted July 30, 2010 Report Share Posted July 30, 2010 working on a de_rats style map in udk. Quote Link to comment Share on other sites More sharing options...
Minos Posted July 30, 2010 Report Share Posted July 30, 2010 That looks fucking rad Hipshot =) Quote Link to comment Share on other sites More sharing options...
Froyok Posted July 30, 2010 Report Share Posted July 30, 2010 Decolayer for tree is not a good idea. :3 Quote Link to comment Share on other sites More sharing options...
PhilipK Posted July 31, 2010 Report Share Posted July 31, 2010 Cool Froyok, tho it seems like a pretty strong light there and a very limited radius is affected. I'd expect such strong light to falloff a lot longer, and I think you'd get some great light hits on the surrounding trees if it was falling off over a larger radius. Also, neat stuff Hipshot =) Quote Link to comment Share on other sites More sharing options...
Froyok Posted July 31, 2010 Report Share Posted July 31, 2010 Yeah, my orange light is very strong, but note that here lightmass and lighting are not compiled. For the moment I work on the rain, I don't know how exactly I will do this (particles ?). [EDIT] Ho, and a little test : Quote Link to comment Share on other sites More sharing options...
AlexM Posted August 1, 2010 Report Share Posted August 1, 2010 @Kaz, yes, I've been around here for a lil-while now... ":2d7gpbam] NICE colors!! + info plz! It's a level for that q3mapping-competition. 1v1, with a pretty high grade of vertical game play. That map looks like a lot of fun. Quote Link to comment Share on other sites More sharing options...
Minos Posted August 3, 2010 Report Share Posted August 3, 2010 A new update on my scene after so much time! I changed the theme of this to sci-fi apartment complex because I think it fits better the props I have in mind for this. Please excuse me for the horrible screenshot quality. I just can't get tiledshot to work inside UED (I can't run my map on play mode for some reason). Tiledshot looks like this for me: Has anyone any idea on how to fix that? New media: I'm struggling a bit to find a good color palette for my lighting, any tips on that will be highly appreciated! Quote Link to comment Share on other sites More sharing options...
dux Posted August 3, 2010 Report Share Posted August 3, 2010 Hey cool man. I did a little paintover to help with the lighting. Blues and purples go great with orange, but at the moment yours is more an aqua so tone it down a bit and let it blend in with your orange background more. My paintover isn't amazing but hopefully it helps a bit! Quote Link to comment Share on other sites More sharing options...
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