Daze Posted July 14, 2010 Report Posted July 14, 2010 Yowzers is that a sharpen filter going on there? Nope, that's a software renderer. DirectX one does not work properly in the editor. Looks good nonetheless Always liked your BSP magic. Quote
Hipshot Posted July 17, 2010 Report Posted July 17, 2010 UT99 GOTY CTF map. [/iasdlkalksdjasjdoisajdlikashdfliajshdlfasdfasdfasdfasdfsadfasdfasdfasdfasdfasdfasdfmg] Looks better than every single level shipped with UT3. Quote
Campaignjunkie Posted July 18, 2010 Report Posted July 18, 2010 My WIP entry into the TF2 artpass thingy. The TF2 mapping style is a lot more complicated than I thought, I'm finding it pretty difficult to make "new" theme that still looks TF2-ish Quote
mjens Posted July 18, 2010 Report Posted July 18, 2010 Maybe make it still industrial but more rusty? :> Quote
ElectroSheep Posted July 20, 2010 Report Posted July 20, 2010 Another tf2 map Some lighting issue but it's because of a fast build. Quote
Jenn0_Bing Posted July 20, 2010 Report Posted July 20, 2010 Holy shit that looks awesome. Very refreshing appearance. Quote
sarge mat Posted July 20, 2010 Report Posted July 20, 2010 Yea love the look, something fresh for TF2. Quote
AlexM Posted July 22, 2010 Report Posted July 22, 2010 Another tf2 map Some lighting issue but it's because of a fast build. Very nice man! Really unique look but still TF2ish I would maybe change the bark texture to blend in better. Quote
JeanPaul Posted July 22, 2010 Report Posted July 22, 2010 The white trees just jutting out of the very obviously a displacement rock chunk really bothers me for some reason. Slap some grey rock props around those trees and displacements and you will be golden muh boy. The white on the trees is rather jarring as well. Well I took a few hours off from black mesa to start on the tf2 detail pass contest and I came up with this. The light_env/fog/sun is ripped straight from pl_upward just to see my brushwork as the final will be at night with a shit ton of lighting. Also, ignore the wooden stairs in the second shot, I forgot about those Heavy WIP Quote
ElectroSheep Posted July 22, 2010 Report Posted July 22, 2010 Thanks for comment, final compil looks better but I will make some bush and rock props for the tree's integration. Just want to say that 90% of custom props are not by me but from other guys from bullet crops project. @ Jean Paul : big industry is great, I just think those vent are too many on the second shot. Quote
dux Posted July 22, 2010 Report Posted July 22, 2010 Very nice, feels very damp and foresty. Is that a word? The dirt tracks end pretty badly though. Quote
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