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WIP in WIP, post your level screenshots!

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I primarily use the rectangle tool and then the line tool to make specific changes. It's very shaky atm though, doesn't seem to do what I want it to. Plus when you delete a face, the lines are still left in place..

Dux, I thought you were already working on NS2? Or are you still using Hammer for it?

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I've been working on NS2 for several months now with the editor long before it got released to the public. What I find is to use the line tool to create all your geometry and if you want to make a quick hole in something use the rectangle.

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Oh sorry I read your post wrong! I thought you meant you were having a little problem lol.

I was working with the editor before it was released to the public too, Charlie sent me an email about it, but I think you had it a little before me.

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What I see a lot of people doing is going way overboard on the use of props and it ends up looking like a jumble sale. I still incorporate a lot of brushwork into the map with the props to even it out and not look so overly busy. Hopefully the prop excitement will die down :P

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The Dickinson residence, modeled with ~50% accuracy off the real thing (http://en.wikipedia.org/wiki/Emily_Dickinson_Museum) with a cross-processing color correction filter.

I've been told that I should use detail props for the buttercup field instead of static props, but for a huge area like this (6000x6000) I think the hard-coded detail-prop fade distance (at ~1400 units?) would ruin the illusion of a full field. Even if the result doesn't look as good, I think I'd prefer a fuller looking field. Though either way, I'm pretty sure I have to use 1-bit alpha testing or else the overdraw will kill most computers, and thus it'll look more or less the same no matter what prop type I use. Thoughts, anyone?

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I believe there's a client command to increase detail draw distance. However there's a per-prop detail sprite overhead and for a super full field like that it might be easier just to leave it as a prop_static. Just know that lod's is probably encouraged. ;)

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