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WIP in WIP, post your level screenshots!


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Posted

wow. not to just fall in line with everyone else, but it does look good, and does need custom texturing. But very good job with the remake. You're doing exactly what needs to be done; replace HL quality with Source quality.

Posted

hmm I'm not sure yet if I like the realistic settings for push and hunted,

somehow it doesn't fit to the fortress theme imho :)

Why the Push remake btw, does anyone still play it in tfc?

I found it fun for once, but that was it :-P

Posted

Push is a lot of fun, particularly because it doesn't contain any grens. It's a refreshing change if you're bummed out on CTF -- it's also important to make sure we've got all of the main game modes covered, a lot of people just seem to think TF is CTF when it's so much more flexible & varied. I can understand reservations toward push having a more realistic grounding, but hunted? Hunted was always quasi-realistic (well, as realistic as HL1 could get), but now it's a place that is a lot more alive and has continuity between areas :)

Posted

Oh, more pictures from my map.

dodsalerno13yr.jpg

dodsalerno28wp.jpg

dodsalerno36lm.jpg

Almost 2 weeks in development now. Finished the entire layout except for spawns. More or less just waiting for the DoD:S cache to be unlocked so that I can replace textures and models. Guess I'll start work on the interiors in the meantime, along with lighting.

Posted

Looks very good Insta, could use some more stuff in the streets, but i guess all those models/textures will arrive with dod :)

kl_cvc2_17_9_050000.jpg

Not sure what to say, its for a mod thats third person Action RPG... if that explains anything :P its medieval, as you can see ;)

want crits on the mountainslopes and lighting :) (all which is in orange/grey is just placeholders for models anyways)

edit; oh, and ive used one of the cool skies by Hipshot.. gj^^

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