Spellbinder Posted May 8, 2005 Report Posted May 8, 2005 So nice Philip! I really like it and im curious of what it be like when its all done with texturing and furniture and stuff. One thing though, it looks wired (to me) when that drawer stands there a bit from the table (under), its a space between the table and those drawers. An idea is to "hang it up" under the desk. Gj! Spellbinder. Quote
PhilipK Posted May 8, 2005 Report Posted May 8, 2005 it's supposed to be a "hurts". Dunno what that is called in english. Quote
Lee3dee Posted May 8, 2005 Report Posted May 8, 2005 all these HL2 levels, can someone point me to some good tutorials to learn HL2 mapping Quote
von*ferret Posted May 8, 2005 Report Posted May 8, 2005 the SDK information has plenty of..information lol check out the docs that are on the valve-erc linked from your steam menus. Its not that difficult from HL1 if you did that at all. Quote
Spellbinder Posted May 8, 2005 Report Posted May 8, 2005 Yeah i know Philip. Its just me, i thought they all looked like: But when i was searching for those picture to explain for you what i meant i came across this: So you could go either way i guess. Well not if you have wheels on it. Then it has only one place Spellbinder. Quote
MJ Posted May 9, 2005 Report Posted May 9, 2005 whoa http://www.facepunchstudios.com/forums/ ... ge=1&pp=20 Quote
Mazy Posted May 9, 2005 Report Posted May 9, 2005 looking good so far blaz, just keep popping on more details, then you'll have the bitch of texturing it ~(which i know will make it sooooo sexy wiff ur textures~~prrr). Anyway, good stuff, all of you Quote
PhilipK Posted May 9, 2005 Report Posted May 9, 2005 thx mazzle yeah it's gonna take a while to skin it. Added some more details. Still a lot to go. Also started skinning a bit already on certain parts. Quote
Marcos Posted May 9, 2005 Author Report Posted May 9, 2005 Looks cool Blaz! Your max skills are improving greatly! ~~ Quote
Spellbinder Posted May 11, 2005 Report Posted May 11, 2005 Yay! It looks awsome Philip! I worked a bit in 3dsmax4 yesterday, it was all fun. Hard though with a 233mhz/49mb but i keep to simple stuff like lamps. Way to go, keep it coming! Spellbinder. Quote
Spellbinder Posted May 12, 2005 Report Posted May 12, 2005 Nicely done peris! Keep at it! Spellbinder. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.