Corwin Posted November 1, 2009 Report Posted November 1, 2009 More updates of my Crysis project: Been playing with the weather and lighting but that's not final. I'm currently making a second pass through the whole thing, to add AI nodes, fill the zones that were too empty with cover and obstacles, and script it all. I'll then go through it one more time to tweak the vegetation itself and add the final touches like cut-scenes, custom signs, polished models etc. Quote
Lord Ned Posted November 1, 2009 Report Posted November 1, 2009 i dont know if it was in your mind but i like the idea of seperating both sides with full snow and only a bit snow on the ground keep it up It's actually me playing with the snow... I kind of like the one i did better (Far side) but it's not very realistic... The closer side is from Viaduct (A Valve map) and it looks bad imo... Maybe I'll mix them together. I'm really tempted to try a Assassins Creed cityscape in Source. that would be 2 easy? Well what I'm trying to do is spend an entire month on one project, and nothing else. I want to take an idea, block it out, model stuff for it, texture it, etc, and completely flesh it out into a final detailed portfolio piece. Every time I've tried it before I've gotten something half decent and then given up. So I want to try and combat that by spending an entire month on exactly one project, and nothing else. And it would require quite a few models for what i was thinking about which is good practice. sounds pretty cool for practice but I'm sure something you invented yourself would make a better impression on a portfolio.... True. I didn't mean an exact copy but the same style buildings I guess? I dunno I'd have to sketch it out and think about it. More updates of my Crysis project: Been playing with the weather and lighting but that's not final. I'm currently making a second pass through the whole thing, to add AI nodes, fill the zones that were too empty with cover and obstacles, and script it all. I'll then go through it one more time to tweak the vegetation itself and add the final touches like cut-scenes, custom signs, polished models etc. That last shot could almost use a hair bit of volumetric fog/smoke... The setting looks right for it I think. Quote
popcornjake Posted November 2, 2009 Report Posted November 2, 2009 A good old hl2dm map in the making... source has crappy rain. Quote
ShockaPop Posted November 2, 2009 Report Posted November 2, 2009 It's raining uncooked spaghetti! HAHAH! I fell off my chair. Quote
robert.briscoe Posted November 3, 2009 Report Posted November 3, 2009 Been working on my unearthly entry these past few weeks and could use some decent feedback it tbh. It depicts a viking funeral and the end of an epic journey where the hero has sacrificed his life to save the world from darkness. So far im deciding between these two angles for the first shot: And this for the 2nd shot Still need polishing up which is where some good feedback could be useful. Quote
Evert Posted November 3, 2009 Report Posted November 3, 2009 Holy shit, that's great briscoe. Only thing that springs to mind from looking at it might be that there is a bit too much red, I had to focus for a while to even notice the burning boat, because it is surrounded with the same color. Maybe some rocks or whatever that frames the boat better (since they would be infront of the fire, thus shadowed) or something would work, dunno. *Edit: I'm talking about the first shot(s) mainly, the last one is easier to read. Quote
FrieChamp Posted November 3, 2009 Report Posted November 3, 2009 That looks ace Robert, love it! I like the 2nd angle for the first shot better. Going to ready my desktop for a new wallpaper now Quote
Skjalg Posted November 3, 2009 Report Posted November 3, 2009 i conur with the 2nd angle, mostly because of the right side of the picture (the steep road/walkway looks better). Quote
-HP- Posted November 3, 2009 Report Posted November 3, 2009 Holy fuck... that's badass! Which engine are you running this? don't tell me it's source... I like the second shot, but the left part of the pic looks empty. My favourit is the third shot, but the right part of the pic looks a little empty as well. Gotta love those reflections in the water! <3 Quote
dux Posted November 3, 2009 Report Posted November 3, 2009 It's Unreal 3. I concur on the second shot also. The stairs lead your eye up to the boat nicely. The surrounding areas on the cliffs and so forth should be a little darker blue in my opinion, not much, just a little so the burning ship is slightly more distinguishable. Quote
Daze Posted November 3, 2009 Report Posted November 3, 2009 Agree you should lead the attention to the boat more, and maybe rotate it just slightly to show it off from its side just a tad more. It does look ace though Quote
Pericolos0 Posted November 3, 2009 Report Posted November 3, 2009 that is damn awesome =). Reminds me of lost vikings for some reason! I think the trees are feeling a bit weird right now, like their trunks feel too thin and not really connected to the ground. Maybe it's because of their angle though. EDIT: now i remember why it reminds me of lost vikings: Quote
e-freak Posted November 3, 2009 Report Posted November 3, 2009 it looks great but the trees tile pretty obviously. might fit that into the polycount to have another variation there. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.