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WIP in WIP, post your level screenshots!


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Posted

@ SpicyTanuki

You gotta work on lighting. Right now it looks very bland. Shadows are pretty bad. Those lowres buildings are your last problem, get some better lighting and those shitty buildings may actually look better. :)

Posted

^^ Ah I actually meant the buildings that are part of the skybox texture particularly, they wont be affected by lighting and need to be removed regardless. When you say the shadows are bad you mean because the lighting is too vertical causing the shadows not to be long enough? Or is it a color issue?

Also I've been having a few issues clamping the HDR. The default range is 0.5-2 right?

Posted

that one is .2-1.7 I think

I'll try setting the max to something close to 1

Right now when I look up, the sky does wash out to full white for too long, ideally it wouldn't ever get that bright for more than a mere moment when exiting a dark room.

Posted

try lowering the bloom scale

rgr, I'll drop it from 1.2 to .7

recompiling with:

-Sun angle changed to -55 from -76

-Direct light got a big more yellow added

-ambient reduced and a bit more saturation added

-exposure max changed from 1.4 to 0.8

-exposure min changed from 0.1 to 0.05

-bloomscale changed from 1.2 0.7

Posted

All good suggestions. I'll make the appropriate changes, thanks very much for the input :)

I'm kind of a fan of the somewhat chaotic texturing scheme but yeah, there's a few places where some textures just look weird.

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