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WIP in WIP, post your level screenshots!


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Posted

wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever

Whatever, the level still looks awesome!

Are you using any parameters to increase lightmap quality Hipshot? I don't remember Quake 3's shadows being this good and accurate.

Posted

wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever

Ah, whatever, who cares these days anyway? Sometimes a tiled floor calls for some destruction!

It's like not using crates as cover in a level, because it's a cliche...

Are you using any parameters to increase lightmap quality Hipshot? I don't remember Quake 3's shadows being this good and accurate.

No, not really, haven't started tweaking the lightmap yet - I need to lock down the GP first...

Here's some of the screens as fullres HQ, the smaller ones kills the texture details...

http://zfight.com/misc/images/maps/m8/m8_21_hq.jpg

http://zfight.com/misc/images/maps/m8/m8_17_hq.jpg

http://zfight.com/misc/images/maps/m8/m8_16_hq.jpg

http://zfight.com/misc/images/maps/m8/m8_19_hq.jpg

Posted

Looks great Hipshot. I wish quakelive supported custom levels.

My thoughts exactly, it's the reason why I stopped playing Quake Live.

Great level Hipshot, that outdoor screenshot is amazing

(and I see you used a quake 1 crate texture too! :cool: ).

Posted

Yea, probably have to change those, they have been there since the silent era, I liked the unrealistic cartoonist look they gave me once... they don't really fit with the trees or the ground any more...

Posted

Looks good detailing wise, but IMO sunlight may be a bit bright. Or it could be the min/max exposure settings. Probably better when playing it..

I want more good koth maps. Might make one too someday. :-D

Posted

Nice water, better than the piece of shit water they have on 2fort! You did a new shader or what?

It's looking good man, more high res screenshots would be welcome tho! :D keep up

Hipshot, awesome seeing you do another Quake map, but It's looking way too brown and dark, needs something to make it stand. Of course, I'm just talking about the aesthetic side.

Posted

Looks very nice skdr, I remember this map!

My turn now, it's a medium sized arena taking place in a facility shared by BLU and RED. But well they don't really like each other!

I'm working on it during my free time.

f6ce63f3a48f10cc9bc8661f95c5ctt.jpg e0d113969e120f0bf55a5509cae5ctt.jpg

01e0071e95c477d91f0f7b9cdca4ett.jpg 613546b5a94c45bd50be6d2543b96tt.jpg

a38b7b182615c49cda6cfe084fdd6tt.jpg

There is also a flythrough I made :

It's not perfect but it shows the level. I hope you'll like it. :)

Posted

I've been mapping for a community called necropolis, and now that the bunker maps is almost complete, I figured creating the spawn for the subway/sewer map would be fun and interesting.

th_hl22009-09-1412-11-00-18.jpg

th_hl22009-09-1412-10-53-23.jpg

th_hl22009-09-1412-10-48-62.jpg

th_hl22009-09-1412-11-09-96.jpg

th_hl22009-09-1412-11-13-45.jpg

Not to bad for an initial 30 min layout and another 30 min lighting/detailing.

Comments? Advice?

Posted

Not to bad for an initial 30 min layout and another 30 min lighting/detailing.

Comments? Advice?

Yes not bad, but still pretty bland :P. Understand it is only an hour's worth of work, but subway stations always have so much potential :D.

Take a look at Sa7an's ND map, which I think is absolutely awesome :D.

hh_nd04.jpg

That's a good example of all that extra detail that can go in there. Also the ceiling looks a tad strange. Dunno, maybe its that big block sticking out..

skdr - looks secks, can't wait :D

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