Hipshot Posted September 12, 2009 Report Posted September 12, 2009 edit: this is not final ofc.... light, shapes... and textures... might change, a bit... Quote
Pampers Posted September 12, 2009 Report Posted September 12, 2009 wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever Quote
Minos Posted September 12, 2009 Report Posted September 12, 2009 wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever Whatever, the level still looks awesome! Are you using any parameters to increase lightmap quality Hipshot? I don't remember Quake 3's shadows being this good and accurate. Quote
Hipshot Posted September 12, 2009 Report Posted September 12, 2009 wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever Ah, whatever, who cares these days anyway? Sometimes a tiled floor calls for some destruction! It's like not using crates as cover in a level, because it's a cliche... Are you using any parameters to increase lightmap quality Hipshot? I don't remember Quake 3's shadows being this good and accurate. No, not really, haven't started tweaking the lightmap yet - I need to lock down the GP first... Here's some of the screens as fullres HQ, the smaller ones kills the texture details... http://zfight.com/misc/images/maps/m8/m8_21_hq.jpg http://zfight.com/misc/images/maps/m8/m8_17_hq.jpg http://zfight.com/misc/images/maps/m8/m8_16_hq.jpg http://zfight.com/misc/images/maps/m8/m8_19_hq.jpg Quote
Zeta Posted September 12, 2009 Report Posted September 12, 2009 Looks great Hipshot. I wish quakelive supported custom levels. Quote
Skacky Posted September 12, 2009 Report Posted September 12, 2009 Looks great Hipshot. I wish quakelive supported custom levels. My thoughts exactly, it's the reason why I stopped playing Quake Live. Great level Hipshot, that outdoor screenshot is amazing (and I see you used a quake 1 crate texture too! ). Quote
Pericolos0 Posted September 12, 2009 Report Posted September 12, 2009 awesome jocke!! Only thing bothering me a bit is the vines in the last pic, they look kinda flat and fake.. maybe something with more volume could work? Or a different texture Quote
Hipshot Posted September 12, 2009 Report Posted September 12, 2009 Yea, probably have to change those, they have been there since the silent era, I liked the unrealistic cartoonist look they gave me once... they don't really fit with the trees or the ground any more... Quote
PhilipK Posted September 12, 2009 Report Posted September 12, 2009 Looks great Jocke! The textures fit really well together and I love the lighting. Quote
skdr Posted September 15, 2009 Report Posted September 15, 2009 Finally finishing up my long-time-coming arena map. Changing the setting to king of the hill -gamemode and adding some extra stuff in. Hoping to release it this week. Quote
Scinbed Posted September 15, 2009 Report Posted September 15, 2009 Looks good detailing wise, but IMO sunlight may be a bit bright. Or it could be the min/max exposure settings. Probably better when playing it.. I want more good koth maps. Might make one too someday. Quote
-HP- Posted September 15, 2009 Report Posted September 15, 2009 Nice water, better than the piece of shit water they have on 2fort! You did a new shader or what? It's looking good man, more high res screenshots would be welcome tho! keep up Hipshot, awesome seeing you do another Quake map, but It's looking way too brown and dark, needs something to make it stand. Of course, I'm just talking about the aesthetic side. Quote
Skacky Posted September 15, 2009 Report Posted September 15, 2009 Looks very nice skdr, I remember this map! My turn now, it's a medium sized arena taking place in a facility shared by BLU and RED. But well they don't really like each other! I'm working on it during my free time. There is also a flythrough I made : It's not perfect but it shows the level. I hope you'll like it. Quote
omega322 Posted September 15, 2009 Report Posted September 15, 2009 I've been mapping for a community called necropolis, and now that the bunker maps is almost complete, I figured creating the spawn for the subway/sewer map would be fun and interesting. Not to bad for an initial 30 min layout and another 30 min lighting/detailing. Comments? Advice? Quote
Tarky Posted September 16, 2009 Report Posted September 16, 2009 Not to bad for an initial 30 min layout and another 30 min lighting/detailing. Comments? Advice? Yes not bad, but still pretty bland . Understand it is only an hour's worth of work, but subway stations always have so much potential . Take a look at Sa7an's ND map, which I think is absolutely awesome . That's a good example of all that extra detail that can go in there. Also the ceiling looks a tad strange. Dunno, maybe its that big block sticking out.. skdr - looks secks, can't wait Quote
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