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WIP in WIP, post your level screenshots!


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Posted

Doing a children's game in school in Unity 3d. I'm so far impressed by how easy it turned out to be to get things running (considering I'm the one coding the thing, lolz :P). Only a very quick, first graphics pass done so far.

Posted

Here are a few shots of the Crysis level I'm working on. Hopefully I'll manage to get it done before the end of the year, it kind of became more complex that I had initially envisioned, and my 3DSMax skills aren't the best so it either takes ages or looks a bit crap. Lighting and weather are temporary, as well as many of the current textures.

corwincrysis01.jpg

corwincrysis02.jpg

corwincrysis03.jpg

corwincrysis04.jpg

corwincrysis05.jpg

Posted

Good stuff man. Yeah, when we start a level, it generally drags for too long, you definitely know what it's like. Best thing is to specify a personal dead-line and get it done. A level is never done, only abandaned, It's only a matter of knowing when to abandon it. :)

So far, no complaints about you modelling work. Modelling wise, it does look very good. The textures / materials could do with a bit of tweak though, some of them look bland and doesnt blend with the rest of the level very well, just reduce the brightness of some of those difuses, and possibly increasing the saturation and dirt amount.

Those orange rocks on the beach look a bit repetitive, although it was some very nice and smart rock placement, i would just play with the color a bit and give it a little bit more variation, also, good thing you painted the terrain around the rocks ;) one of my favourite tricks as well. Place some decals in there as well, like dirt decals, just to give it more of a realistic and interesting style.

Posted

Yeah, indeed HP, but there's still much to be done before I can consider it done :)

Thanks for the advices, will keep that in mind. I do agree the textures are way too clean and bright compared to the vegetation around them, but I leave that for later, when I set up the weather, so I can tweak the diffuses accordingly with the ambient luminosity.

Posted

i like the trees they look so deep volumetric.

room_layout_ultra0002.jpg

i made this for a hl2:dm project, where evry mapper is invited to create his room inside a hotel.

i wanted to give the player a sort of modern fresh loft feeling in this room and i think it worked.

i also heard that isnt everybodys taste...

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