Marcos Posted September 1, 2009 Author Report Posted September 1, 2009 Looks mighty cool! Digging the theme too! Quote
El Moroes Posted September 2, 2009 Report Posted September 2, 2009 Yeah sounds good! I like your firsts pics with this little teleporter...it has a good atmosphere! About me, I changed my rock textures for siege_2009 Quote
-HP- Posted September 2, 2009 Report Posted September 2, 2009 Man, that looks super! Apart from the vegetation that looks soo last gen. Quote
Scinbed Posted September 2, 2009 Report Posted September 2, 2009 Red light on the rocks looks weird in the first pic. Quote
El Moroes Posted September 2, 2009 Report Posted September 2, 2009 Thanks Yep, because you have some lighting source in this area but they are not visible on the screen Quote
Daze Posted September 3, 2009 Report Posted September 3, 2009 Doing a children's game in school in Unity 3d. I'm so far impressed by how easy it turned out to be to get things running (considering I'm the one coding the thing, lolz ). Only a very quick, first graphics pass done so far. Quote
Nysuatro Posted September 3, 2009 Report Posted September 3, 2009 unity is indeed great. have been working with it for one time and I really liked it. Fast results. Quote
Corwin Posted September 3, 2009 Report Posted September 3, 2009 Here are a few shots of the Crysis level I'm working on. Hopefully I'll manage to get it done before the end of the year, it kind of became more complex that I had initially envisioned, and my 3DSMax skills aren't the best so it either takes ages or looks a bit crap. Lighting and weather are temporary, as well as many of the current textures. Quote
-HP- Posted September 3, 2009 Report Posted September 3, 2009 Good stuff man. Yeah, when we start a level, it generally drags for too long, you definitely know what it's like. Best thing is to specify a personal dead-line and get it done. A level is never done, only abandaned, It's only a matter of knowing when to abandon it. So far, no complaints about you modelling work. Modelling wise, it does look very good. The textures / materials could do with a bit of tweak though, some of them look bland and doesnt blend with the rest of the level very well, just reduce the brightness of some of those difuses, and possibly increasing the saturation and dirt amount. Those orange rocks on the beach look a bit repetitive, although it was some very nice and smart rock placement, i would just play with the color a bit and give it a little bit more variation, also, good thing you painted the terrain around the rocks one of my favourite tricks as well. Place some decals in there as well, like dirt decals, just to give it more of a realistic and interesting style. Quote
Corwin Posted September 4, 2009 Report Posted September 4, 2009 Yeah, indeed HP, but there's still much to be done before I can consider it done Thanks for the advices, will keep that in mind. I do agree the textures are way too clean and bright compared to the vegetation around them, but I leave that for later, when I set up the weather, so I can tweak the diffuses accordingly with the ambient luminosity. Quote
Mazy Posted September 4, 2009 Report Posted September 4, 2009 Cool stuff Corwin, looks really promising. Quote
ultradr3mer Posted September 4, 2009 Report Posted September 4, 2009 i like the trees they look so deep volumetric. i made this for a hl2:dm project, where evry mapper is invited to create his room inside a hotel. i wanted to give the player a sort of modern fresh loft feeling in this room and i think it worked. i also heard that isnt everybodys taste... Quote
Freak Posted September 7, 2009 Report Posted September 7, 2009 i only dont like the dark shadow of the table, rest is cool Quote
ultradr3mer Posted September 9, 2009 Report Posted September 9, 2009 its only because is made for the project mentioned and im not allowed to put in a light_envitoment to get rid of this. the light enviroment is placed by the one who puts all rooms together. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.