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WIP in WIP, post your level screenshots!


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Posted

the beams in the elevator shaft are models.

they dont are to complex yea. but they are beams so what to ad...

round_test0012.jpg

round_test0013.jpg

thats how it looks now. i took grates, because i think the plates been to massiv

Looks interesting, but not interesting enough. Lighting is ok, but you could add more stuff like red lights to create the lighting a little bit more appealing and break the monotony and the monochromatic of the scene.

red-alert-light.jpg

Loving the rock texture, and most of the textures you picked. I just don't understand why are those 4 vertical beams so white? Are they still WIP, or...? Make them more interesting with a decent texture!

my 2 cents for ya! :)

JoshuaC, that looks nice but is it suposed to be just a scene, or a full blown playable map?

Posted

Could use a fireplace or some such to fill the living room more.

Keep going with the character. There's no toilet, so how about some toilet paper/stack of newspapers at one end of the dock? Maybe a Croc head with/instead of the antlers?

Posted

Could use a fireplace or some such to fill the living room more.

Keep going with the character. There's no toilet, so how about some toilet paper/stack of newspapers at one end of the dock? Maybe a Croc head with/instead of the antlers?

The contest only allows TF2 and their swamp theme content. The content pack is unfortunately limited in what it has.

Posted

Mmm nice! Though when maps have this kind of quality, it's easy to spot the little things. Something I just noticed:

You got some antic architecture mixed in your overall industrial theme. Looks abit out of place. Like the collums in pic 3.

Where are the sunbeams comming from? The sky looks to dark for it to be the sun and the angle is off. Is there another light source?

Whats that "thing" in the middle of pic 1? :)

Other than that, great progress so far i must say!

Edit: JoshuaC, what about some horizinal support beams in the ceiling?

Posted

I'm trying to go for a victorian industrial style theme think i need to incorporate the elements a little better in the texture work, the skybeams I more or less slopped down so there completely off :celebrate: I'm gomma try upping the saturation on the skybox and hopefully make the sun less of an orange smear - thanks for the crits :)

@JoshuaC , Looking pretty nice, the main thing that jumps out for me are the textures are too similiar in colour, maybe try adding a darker wood texture to the trim? Good luck with the comp!

Posted

Been slowly working on my map, not had much time with moving and looking for a job, hoping to have it completely finished and baked before the Unearthly Challenge

nice, my only off the cuff complaint is the texture transistion on the floor in the second shot makes it look like there's some kind of lighting anomaly, I guess one texture is significantly brighter than the other.

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