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WIP in WIP, post your level screenshots!


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Posted

I mean good job on getting it working. But you just took years of gameplay tweaking and refinement and threw it out the window with that map.

Then again, I dont know if you are serious with that thing or if its just a test

Uh what? It honestly doesn't play too much differently than lighthouse.

Regardless of how it plays, it's always cool to splash out and just create something for the fun of it ;) I thought it looked cool, maps like that are perfect for small LANs.

You could do some cool stuff with some of the items typically found in a bedroom too, i.e. flip the texture on the TV halfway through to some zombie related pic, have the monitor smash and become a spawning point for tanks/hordes etc.

Posted

I mean good job on getting it working. But you just took years of gameplay tweaking and refinement and threw it out the window with that map.

Then again, I dont know if you are serious with that thing or if its just a test

Uh what? It honestly doesn't play too much differently than lighthouse.

Regardless of how it plays, it's always cool to splash out and just create something for the fun of it ;) I thought it looked cool, maps like that are perfect for small LANs.

You could do some cool stuff with some of the items typically found in a bedroom too, i.e. flip the texture on the TV halfway through to some zombie related pic, have the monitor smash and become a spawning point for tanks/hordes etc.

Exactly. I made this map to be something a little different than what was already out. I'm planning on a few mid game events that should mix it up a little bit. I'm also looking into a small campaign where you're this size.

Posted

Here is an update for my rFactor track:

http://www.youtube.com/watch?v=SNgm9GTXBe8

Managed to get a shitload of stuff done. Remember i started with that over the easter weekend and most things you see are custom.

Things left on my to do list:

- half a dozen props and half a dozen textures

- get some decent lighting and shadows in

(actualy the current lighting is nice but its borrowed from another track)

- performance optimizations

- smoothen some of the geometry (pit lane is quite bumpy)

- get the AI and rules in

- cameras

- debugging

Posted

Here is an update for my rFactor track:

http://www.youtube.com/watch?v=SNgm9GTXBe8

Managed to get a shitload of stuff done. Remember i started with that over the easter weekend and most things you see are custom.

Things left on my to do list:

- half a dozen props and half a dozen textures

- get some decent lighting and shadows in

(actualy the current lighting is nice but its borrowed from another track)

- performance optimizations

- smoothen some of the geometry (pit lane is quite bumpy)

- get the AI and rules in

- cameras

- debugging

Oh so very nice! I've played some rFactor and I know it has a large following. The track looks great! How about showing us some of the custom stuff in stills. Everything in the video goes by so fast :fist:

Posted

lightblock those little lines in the window and lower the lightmap on that floor to 2

lightblock those little lines in the window and lower the lightmap on that floor to 2

k

http://www.youtube.com/watch?v=

Figured I might as well make a video rather than another screenshot, stole the lighting from ep2, need to fix the shadow colour.

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