pbassjams Posted April 29, 2009 Report Posted April 29, 2009 Just registered, first post. Don't have any ingame screenshots yet so uploading a Hammer shot. Haven't done any detail work yet, just working on the basic structures (nowhere near done). Quote
JoshuaC Posted April 29, 2009 Report Posted April 29, 2009 nice but the propellor doesn´t have shadows That's cause it's spinning. I don't suppose videos are too out of the question for this thread? I did a quick video of the map. Quote
citric Posted April 29, 2009 Report Posted April 29, 2009 Here is my first TF2 map: Pl_vanishingpoint! Its 99% done. Quote
Warby Posted April 29, 2009 Report Posted April 29, 2009 looks good but i am kind of tired of all these same looking tf2 maps ! Quote
dux Posted April 29, 2009 Report Posted April 29, 2009 looks good but i am kind of tired of all these same looking tf2 maps ! Make us some free textures then Here is my first TF2 map: Pl_vanishingpoint! Its 99% done. I thought I was looking at badwater basin with that screenshot. Quote
Deathy Posted April 29, 2009 Report Posted April 29, 2009 nice but the propellor doesn´t have shadows That's cause it's spinning. I don't suppose videos are too out of the question for this thread? I did a quick video of the map. Wow, thats really cool. I'm really curious about all the custom maps that will be released, as soon as VALVe releases the SDK. New stuff to fill some evenings..!! Quote
Minos Posted April 29, 2009 Report Posted April 29, 2009 Cool shit, with some nice visual polish and more cover that can become a winner Josh =) Quote
the0rthopaedicsurgeon Posted April 29, 2009 Report Posted April 29, 2009 did you just follow the official l4d tutorial to get the zombies working? i've tried dozens of times and i get a nav mesh and zombies spawn, but i still get the 'map is unplayable' error and every time i load the map after that there are no zombies again, although survivor bots and zombies i manually spawn still move around fine. Quote
JoshuaC Posted April 29, 2009 Report Posted April 29, 2009 did you just follow the official l4d tutorial to get the zombies working? i've tried dozens of times and i get a nav mesh and zombies spawn, but i still get the 'map is unplayable' error and every time i load the map after that there are no zombies again, although survivor bots and zombies i manually spawn still move around fine. I used the official guide and there's alot of good tutorials here. http://forums.l4dmaps.net/f11/ It seemed daunting a first but once you get it down the nav editing part is actually pretty easy. Quote
moconnor Posted April 30, 2009 Report Posted April 30, 2009 Map looks very cool Josh, but I think it's way too open, 4 people could easily stand up on the bed and keep reloading. You should put the start point with ammo somewhere more difficult to defend. Quote
JoshuaC Posted April 30, 2009 Report Posted April 30, 2009 Map looks very cool Josh, but I think it's way too open, 4 people could easily stand up on the bed and keep reloading. You should put the start point with ammo somewhere more difficult to defend. I'll probably fill in some of the open space once I actually test it with some real people but the bed is probably one of the more exposed areas in the map due to the fact zombies can climb up all sides of the bed. Quote
JeanPaul Posted April 30, 2009 Report Posted April 30, 2009 I mean good job on getting it working. But you just took years of gameplay tweaking and refinement and threw it out the window with that map. Then again, I dont know if you are serious with that thing or if its just a test Quote
JoshuaC Posted April 30, 2009 Report Posted April 30, 2009 I mean good job on getting it working. But you just took years of gameplay tweaking and refinement and threw it out the window with that map. Then again, I dont know if you are serious with that thing or if its just a test Uh what? It honestly doesn't play too much differently than lighthouse. Quote
Sentura Posted April 30, 2009 Report Posted April 30, 2009 Here is my first TF2 map: Pl_vanishingpoint! red sign on blue building do not mix... otherwise what everyone else said. Quote
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