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WIP in WIP, post your level screenshots!


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Posted

Just a small space I'm working on for a collaboration project on another site, there are unfortunately strict rules on the use of custom content so I'm pretty limited to what's available.

Anyway here it is (I hope MapCore automatically scales down large images):

traindepot0000.jpg

traindepot0006.jpg

traindepot0007.jpg

traindepot0003d.jpg

traindepot0004.jpg

traindepot0005.jpg

As you may be able to tell, its a Source engine space (Half-Life 2 Deathmatch to be exact). It's sort of an underground/cave platform for a train setup that's going to be in the map. I don't know, I'm not unhappy with it but I don't exactly feel like I couldn't do more with it. Any ideas?

Posted

one of these has already been covered but:

http://img24.imageshack.us/img24/1831/pointers.jpg

Just noticed the bottom right one turned out well dark, but whatever..

Also: I've been lurking for some time but this is my first post.. Hi everyone!

Cheers mate. :)

In response to your comments, this is the blurred thing. Its a horrible decal that I'm so ashamed to show. If anyone has any advice on it for me let me know, although it probably belongs in another thread :P. Also, one of your comments I couldn't understand and it was a question by the looks of it, so here is the thing it was pointing at.

And welcome to MapCore, I myself am a frequent lurker. 8)

Posted

i just wondered how the transition looked in terms of textures/brushwork, looked kind of odd from that angle is all.

Also i think its supposed to say beveled not blurred (ironically blurred is what my writing got when i sized it down), but i can tell from the close-up that this was not the case, the black stroke on the outside was doing a jedi mind-trick :)

Posted

imo this is just fine. (nitpickers :fist: ) :oops:

I completely agree; ITT people have never worked on a building site and have no idea how shit actually works.

If the gap was missing higher up, would the bricks above it fall down? No.

Stop crying, I think it looks fine, it's realtistic and doesn't disturb the scene in the slightest, if anything it enhances it by not being the typical shape that newbies tend to build =)

Posted

WIP video of my track for rFactor! Sorry no sound for whatever reason :(

Most custom models are still missing, foliage is far from finished. The ugly red and white buildings are placeholders for the stands and other big structures. Not many details in the backdrop either yet. The geometry of the track itself is pretty much done however and i'm very happy with it! Only the curbs need to be redone and polished with better models. Most textures are custom except for the sky and the metal fence. Will be replaced later hopefully.

http://www.youtube.com/watch?v=v-qKzLtYuO8

Posted

A TF2 arena map I've been working on. I've been wanting to do something with just gameplay, not making any assets, like I do all day at work. I'm still working on the first art pass, so there's not all the smaller details I'd like in yet. The layout is mirrored, with the players starting in log cabins, going towards some sort of mining building in the middle. We did a playtest at work and no major problems were found yet.

arena_mountains_130001.jpg

arena_mountains_130002.jpg

arena_mountains_130003.jpg

Posted

Synthesizer if i told you that did not look absolutely incredible in every way, especially the first shot, it would be one of the biggest lies i could have ever said. The lighting and architecture and setting are all so so awesome.

Also, where is that you work?

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