Sindwiller Posted January 23, 2009 Report Posted January 23, 2009 (Are all the translations on the signs correct? I only speak French / bits of Chinese) Острожно (cautious) is the adjective to Острожность, 'caution', so... While you're at it, you could add внимание (vnimánie, Bulgarian) and προσοχή (prosohí, Greek) Quote
Bic-B@ll Posted January 24, 2009 Report Posted January 24, 2009 Well it's been what, 4 years since you started it? im not sure what you meant by that but yeah it was on a huge hiatus but i went away to school and was bored out of my mind so i continued it. i havent touched it in like 2 months but maybe ill work on it some more in the coming months. Quote
Campaignjunkie Posted January 25, 2009 Report Posted January 25, 2009 Doing technical R&D for another level idea I have. The main gameplay loop would consist of two parts: Design and Playtesting. In design, you're moving around props and modifying the floorplan somehow. Then you have a "player" playtest it - in reality an NPC following a certain scripted logic - and the goal is to get them to finish your level and think it was "fun." It'd be one of those Chu Chu Rocket / "guide and program the robot to the goal" / Lemmings kind of games. META SINGLEPLAYER MOD GO Unfortunately the whole effect will be ruined if they play the game windowed. Oh well. I still need to hammer (get it? HAMMER?!) out the details but I think the premise is sound. Inspired by the fantastic 2:56 minute indie game "Rara Racer" which you should play right now if you haven't already. EDIT: the perfect title for this mod has suddenly come to me in a brilliant flash of light - "Being Adam Foster." Quote
dux Posted January 25, 2009 Report Posted January 25, 2009 That's one strange window setup you got there junkie. Quote
Rick_D Posted January 25, 2009 Report Posted January 25, 2009 Dunno, all tools in one place, kinda makes sense. You have the exact same amount of screen real estate. Also, I didn't follow a word he said. [edit] but i went and tried rara racer - what a great little concept. cheers for the heads up! Quote
e-freak Posted January 25, 2009 Report Posted January 25, 2009 what's wrong with your IE Windows? Not cool On Topic: Gameplay sounds interesting, but i'm curious how to achieve something like that in hammer without exceeding all technical limitations? Quote
hessi Posted January 25, 2009 Report Posted January 25, 2009 what's wrong with your IE Windows? Not cool On Topic: Gameplay sounds interesting, but i'm curious how to achieve something like that in hammer without exceeding all technical limitations? pwned. Quote
Rick_D Posted January 25, 2009 Report Posted January 25, 2009 So basically none of you bothered to check out Rara Racer, so don't make any snap judgements. Oh wait that's what mapcore does Quote
Pampers Posted January 25, 2009 Report Posted January 25, 2009 shift+z to make the most recently used window fullscreen in hammer instead of just manually dragging it over like that, shift+a to autosize back to 4 windows again Quote
Campaignjunkie Posted January 25, 2009 Report Posted January 25, 2009 Umm... that's an in-game shot, guys. (re: in-game floorplan modification, I was thinking of lots of rotating walls / parts, but that feels too preset and too un-Hammer to me. I think I'll just keep the design gameplay to placing items / enemies / props.) Quote
skdr Posted January 25, 2009 Report Posted January 25, 2009 Is Campaignjunkie on crack or what's going on here? Quote
Campaignjunkie Posted January 26, 2009 Report Posted January 26, 2009 At this point I'm not even sure if you guys are faking the incomprehension so let me explain it more clearly - it's a level about level design. The player (1) places NPCs, props, and health items around the map, (2) "compiles" it, (3) gets a "playtester" / NPC to "play" the level with the defined item placement. The objective is to get the playtester to the level exit with their "Fun" meter full, based on how adept the item placement was. My formulation of "fun" = good pacing = rapid changes between high stress and low stress. High stress entails the playtester fighting a difficult monster for a long time, having low health, fighting in a dark area... Low stress is not fighting anything, having lots of health, hanging out in lighted areas, etc. I'm still prototyping all these mechanisms. Then the player releases their map and checks out the comments on Mapcore. If it's really good, there'll be a Rock Paper Shotgun post about it. It's "meta." Quote
JeanPaul Posted January 26, 2009 Report Posted January 26, 2009 What the fuck is going on?? First I see like 8 gay sex windows in his hammer screenshots now he talking about a mod where he doesn't make anything and in-fact the player does all the work. What the fuck is going on?? Quote
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