JeanPaul Posted December 15, 2008 Report Posted December 15, 2008 Its like TF2 meets mirrors edge meets 2001: a space odyssey Quote
Tarky Posted December 15, 2008 Report Posted December 15, 2008 Its like TF2 meets mirrors edge meets 2001: a space odyssey Well you just spoke a mouthful of truth! God I love mirrors edge art style, can't wait to see more of this ! Quote
jaboo224 Posted December 15, 2008 Report Posted December 15, 2008 lol watch the movie ultraviolet pretty much mirrors edge Quote
FrieChamp Posted December 15, 2008 Report Posted December 15, 2008 lol watch the movie ultraviolet pretty much mirrors edge haha funny that you say it, it was on German TV last night (free tv premiere) and all I could think was "this looks totally like mirror's edge" all the time...aside from "this movie is ridiculous but that tight suit sure looks good on Mila Jovovich!" That map is looking bloody splendid by the way! Quote
e-freak Posted December 15, 2008 Report Posted December 15, 2008 the space odysee reference is sooooooo far fetched (gj penE on pushing the project so far ) Quote
Ginger Lord Posted December 15, 2008 Report Posted December 15, 2008 Just starting a little SP "demo" mod. Trying to get my modelling skills into it as well, set around a mining complex. More of a puzzler/adventure than a shooter hopefully. Crystals definitely need a better skin to start with. Want to flesh it out with some more stuff too. Thats the entrance lift shaft at the back where you enter the level. Quote
⌐■_■ Posted December 16, 2008 Report Posted December 16, 2008 looks great! but would make the crystals non translucent at the bottom, so you dont just see the plain floor texture through them Quote
Freak Posted December 16, 2008 Report Posted December 16, 2008 Crystals definitely need a better skin to start with. Maybe it´s just me but please make those white lines on the crystals more sharp, too, the crystals look so round... and as as N8braker said, making them not translucent at the bottom would be a good improvement Quote
Hipshot Posted December 16, 2008 Report Posted December 16, 2008 Alright, Q3. http://zfight.com/misc/images/maps/m8/m8_1.jpg http://zfight.com/misc/images/maps/m8/m8_2.jpg Quote
dux Posted December 16, 2008 Report Posted December 16, 2008 Just starting a little SP "demo" mod. Trying to get my modelling skills into it as well, set around a mining complex. More of a puzzler/adventure than a shooter hopefully. Crystals definitely need a better skin to start with. Want to flesh it out with some more stuff too. Thats the entrance lift shaft at the back where you enter the level. Make the blue darker so it dominates the area less. That way it will look more atmospheric and mystical with the blue fighting the dark. Quote
-HP- Posted December 16, 2008 Report Posted December 16, 2008 I'll be damned Hipshot, that's Q3? Amazing... Quote
Tailgunner Posted December 16, 2008 Report Posted December 16, 2008 Alright, Q3. http://zfight.com/misc/images/maps/m8/m8_1.jpg http://zfight.com/misc/images/maps/m8/m8_2.jpg Good stuff jocke!! Quote
Tron Posted December 17, 2008 Report Posted December 17, 2008 Nice, Quake 3 engine has still got it! Quote
2d-chris Posted December 23, 2008 Report Posted December 23, 2008 Kewl, reminds me of an area in Everquest 2 Quote
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