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Posted

":1huaisp3]Yeah, I eard that FC2 editor is shit easy... Every kid will be able to make his maps now.

Let's wait and see if that's a good thing, or a bad thing!

I think a lot can be said for ease of use. It may not have the depth of some other editors, but that's not necessarily an excuse for having a convoluted construction process. It's not as if being able to get things up and running is the majority of the work (even though it may seem that way sometimes), it still takes patience and a good eye to get things looking and playing well, those principals stretch across any toolset blah blah blah talent blah blah.

Posted

Lately I wanted to bring a "F.E.A.R." isc feeling to the hl2 genra without those random "lol zombie is there then gone" scare tactics and I think I got a good part down :D.

floor_reflect_test0007.jpg

floor_reflect_test0006.jpg

So yeah it looks like your average not so well lit Room, but what's this? what do you see in the floors reflection?

floor_reflect_test0011.jpg

Posted

Doesn't look like anything Crytek uses.

Yeah, they've obviously cut a lot out for this one (public release).

Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2... :-D

Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

Far Cry 2's engine was built from the ground up and is called Dunia...

I can guarantee its not the editor the developers use.

Considering it can only make MP maps, you can't make SP missions or anything with it... yeah :P

Posted

Lately I wanted to bring a "F.E.A.R." isc feeling to the hl2 genra without those random "lol zombie is there then gone" scare tactics and I think

Great because it's not like reflective floor tutorials have been around since the hl2 beta leak... many.. many years ago. Please stop posting in this thread.

Nurb and Peris, amazing stuff :banjo::banjo:

Posted

FC2 editor is easy to use, but; it's hard to make it look good.

I can't get anything to cast shadows, so my maps look kinda cheap. I know how to change the suns position, but it doesn't really effect anything, hell even if it's close to the ground, still doesn't give shadows :S

Posted

FC2 editor is easy to use, but; it's hard to make it look good.

I can't get anything to cast shadows, so my maps look kinda cheap. I know how to change the suns position, but it doesn't really effect anything, hell even if it's close to the ground, still doesn't give shadows :S

Looks like someone's map has a leak here :lol:

Posted

Doesn't look like anything Crytek uses.

Yeah, they've obviously cut a lot out for this one (public release).

Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2... :-D

Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

Far Cry 2's engine was built from the ground up and is called Dunia...

I can guarantee its not the editor the developers use.

Considering it can only make MP maps, you can't make SP missions or anything with it... yeah :P

They have the rights for the Cryengine1 (FarCry Edition). Do you really think Dunia was made from scratch? ;)

e: I've even read in an Interview that there are still some parts of the old engine. Don't know to what extend but I agree: We better consider it as a new engine ;)

Posted

They have the rights for the Cryengine1 (FarCry Edition). Do you really think Dunia was made from scratch? ;)

e: I've even read in an Interview that there are still some parts of the old engine. Don't know to what extend but I agree: We better consider it as a new engine ;)

I worked on the game, and whilst we all know publishers and devs and spin some propaganda to hype up the interested in their product, it's pretty fair to say that the engine was developed from scratch. I don't think anyone but the engineers themselves could comment on whether there are or aren't features left over, and I'd think it would be a bit ignorant to think everything is shiny and new. However, the engineering team on the project was solid and lead by some incredibly talented folks. You have to consider that FC2 required many new features as it's not for old gen, it's seamless, streaming, open world and that it's also for console. All three require quite a fair amount of restructuring, thus, easier to start from scratch. In the bigger picture, when you've started an engine from scratch - at the end of it you have something that's viable for many projects in the future and the engine and tools support team are in house. In some cases it's sometimes cheaper to do as well, over licensing an already existing engine (or utilising one of your own other engines).

Also, Ubi is renown for chopping and changing massive chunks of an engine. The UE3 used for Rainbow Vegas is completely different to the UE3 you'd have from a smaller dev team, but those changes pale in comparison to their old UE2 stuff. They have the man power and can afford to make such drastic changes/decisions.

Edit: Upon rereading, hope it doesn't sound too serious ;P Just wanted to shed some light on the topic

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