KungFuSquirrel Posted October 18, 2008 Report Share Posted October 18, 2008 just some fiddling i've done off and on, dunno if it'll ever get finished or not... have some other side projects i'm a little more attached to I'm already aware it might be dark on some monitors, mine is VERY bright. Will probably ramp all the lighting up a bit. Quote Link to comment Share on other sites More sharing options...
TermInator525 Posted October 18, 2008 Report Share Posted October 18, 2008 The 2 screenshots look like the one structure in halo1 on the middle of the small island. Looks nice! Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted October 18, 2008 Report Share Posted October 18, 2008 Needs way more contrast Quote Link to comment Share on other sites More sharing options...
Warby Posted October 19, 2008 Report Share Posted October 19, 2008 hands of that terrible ut3 dof post filter ! just saying ! Quote Link to comment Share on other sites More sharing options...
Nurb Posted October 19, 2008 Report Share Posted October 19, 2008 Looks like a potentially good looking miniature level as seen through a microscope Quote Link to comment Share on other sites More sharing options...
-rt- Posted October 19, 2008 Report Share Posted October 19, 2008 My litle world Quote Link to comment Share on other sites More sharing options...
dux Posted October 19, 2008 Report Share Posted October 19, 2008 hands of that terrible ut3 dof post filter ! just saying ! I like the ut3 dof Quote Link to comment Share on other sites More sharing options...
Warby Posted October 19, 2008 Report Share Posted October 19, 2008 nah ut3 s dof is all wrong it looks like you lost your glassed cod 4 has good dof http://images.bit-tech.net/content_imag ... /bdfon.jpg subtle in the far distance strong in the unimportant forground a little bit on the edges of the screen and everythign you directly look at is allways super crisp thats dof done right the ut3 post filter only has a setting for the background/distance none for forground or the edges of the screen ! ... also peopel tend to over use the distance one alot as well ....it doesn't adjust itself automaticaly if you move your cross hair over somethign in the distance either... i cant stand it Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted October 19, 2008 Report Share Posted October 19, 2008 ut3 post processing effects are pretty terrible overall compared to other modern engines . KFS: Dof like that makes you map look like it's a miniature! Quote Link to comment Share on other sites More sharing options...
PogoP Posted October 19, 2008 Report Share Posted October 19, 2008 Yeah, that depth of field is waaaay too strong! Looks unrealistic. Quote Link to comment Share on other sites More sharing options...
KungFuSquirrel Posted October 19, 2008 Report Share Posted October 19, 2008 yeah, you guys are right... I've spent enough time looking at the lower stuff that i wasn't focusing up there and didn't realize i left it THAT strong, heh... I suppose I could always crank it up a bit more for a new breed of rats map Quote Link to comment Share on other sites More sharing options...
Campaignjunkie Posted October 20, 2008 Report Share Posted October 20, 2008 Still plugging away at my abstract Wild West single player thing. This is the Pit level where you have to rescue your love from being hanged in an abandoned quarry. Trying desperately to finish it in time to enter it into the IGF Student Compo. EDIT: err, attachments don't work anymore?... hold on, imageshacking it... Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted October 20, 2008 Report Share Posted October 20, 2008 i can see that looking pretty cool further down the road Quote Link to comment Share on other sites More sharing options...
dux Posted October 20, 2008 Report Share Posted October 20, 2008 Is that made with inhouse engine junkie Quote Link to comment Share on other sites More sharing options...
arhurt Posted October 20, 2008 Report Share Posted October 20, 2008 It looks like source. And I'm sure that when not viewed from a birds-eye perspective, but the actual player view, it looks 100% better. I remember the older screens you showed, they where amazing. Nice job man! Quote Link to comment Share on other sites More sharing options...
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