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WIP in WIP, post your level screenshots!

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Peris, that is splendid and inspiring. Can't wait to see a higher rez render of that scene, so much detail :shock:

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thanks guys!

Here's another small update, I did some texture tweaks, made an extra piece of vegetation and some wires. I also mocked up a lamppost which will give some more sense of scale i hope. I might still add some benches, but the clock is ticking now... :(. 2 more weeks and it has to be done

iteration16.jpg

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vegetation fits the scene like a glove. awesome

Arent you going you going to place some lights on it? It looks a bit monochromatic, but i can sense that's the whole Idea too, so... :)

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Looking sweet!

Maybe not enough time to make, or even not in line with your concept, but a spaceship or other subtle element in the sky above would be awesome.

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Good stuff Peris, can you add a bump texture to the rocky ground material?

hehe, it's actually rendered from a highpoly rubble pile model i made, but you can hardly see the normal map since the lighting is so soft :P. Hopefully i can figure something out to bring out the normal maps more =).

arhurt: i was going to have a crashed spaceship in the scene somewhere, but unfortunatly time is running short now :(

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":6erot4sc]Well, you can always convert that high poly rubble pile model you made to low poly, and import it to the scene.

use poly cruncher plugin or something.

ehh.. that's a horrible idea imo (always make to low poly by hand to get the best results), and wouldn't work with my rubble model anyway :P, since its made of hundreds of models..

But my plan was to cut up to low poly to get more silhouette from the high poly in there :), and then add some separate modeled blocks on top of that together with vegetation. Very fast to do, and will look really detailed in game (i hope ;) )!

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