2d-chris Posted October 10, 2008 Report Posted October 10, 2008 A little bit of a cartoon environment I'm currently working on. Those ice-cream cones in the background are supposed to be trees, in case anybody wondered. REAL nice theme going on there, awesome. @Peris, wow that's looking so atmospheric I'd so hire you an an art director, think of an entire game in that style~ Quote
omega322 Posted October 13, 2008 Report Posted October 13, 2008 I'm working on a a prefab for 2 floors in a hotel, the top floor will feature a pool and rec. area, the one below will feature a boiler room on one side and some cheap living quarters on the other, what would you guys recommend for a nice clear looking water that doesn't bleed on the edges? (notice twords the left on the water at the edge you see some Lighter green? that's bleeding colors that arent there) Quote
VoodooBenshee Posted October 14, 2008 Report Posted October 14, 2008 shit i saw this on another monitor - you´re right its too dark and my tft at home is too bright Quote
-HP- Posted October 14, 2008 Report Posted October 14, 2008 shit i saw this on another monitor - you´re right its too dark and my tft at home is too bright http://www.wikihow.com/Calibrate-Your-Monitor Quote
AlexM Posted October 14, 2008 Report Posted October 14, 2008 looking awesome, I recognize that air control tower how did you get that matte/cartoon horizon effect? Quote
Freak Posted October 14, 2008 Report Posted October 14, 2008 the cliffs look like sand, the rest looks good Quote
Pampers Posted October 14, 2008 Report Posted October 14, 2008 looks good, but change the fog color to match the first tree line in the 2d skybox Quote
Pericolos0 Posted October 14, 2008 Report Posted October 14, 2008 that looks really awesome arhurt =). little update! Added some extra stuff in there that can hardly be seen , worked on background buildings and remodeled the middle building. It still needs a lot more detail but at least i got a base to work from now =). I managed to get the entire building on a 1024x2048 sheet, with the parts the player can get close to still at high pixel density. i started thinking about my second perspective as well, i will probably go with something like this, which shows some stuff more up close and gives a nice view to the other side. I need to fill this up of course, but with the collection of props i have now it shouldn't be too hard! Quote
AlexM Posted October 14, 2008 Report Posted October 14, 2008 that looks really awesome arhurt =). little update! Added some extra stuff in there that can hardly be seen , worked on background buildings and remodeled the middle building. It still needs a lot more detail but at least i got a base to work from now =). I managed to get the entire building on a 1024x2048 sheet, with the parts the player can get close to still at high pixel density. i started thinking about my second perspective as well, i will probably go with something like this, which shows some stuff more up close and gives a nice view to the other side. I need to fill this up of course, but with the collection of props i have now it shouldn't be too hard! wow! i have to admit at first I thought this map was looking a little barren but it's REALLY coming together now. Looks way more refined this time around. Great work! Quote
Sentura Posted October 15, 2008 Report Posted October 15, 2008 jesus fuck, peris. that first shot could be a piece of concept art by you too. i admire the duality... and the passion you've put into this. Quote
Minos Posted October 15, 2008 Report Posted October 15, 2008 Hell yeah its scary how closely you can follow your own concept art =) Good job my man! Quote
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