Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

iteration10.jpg

small update, made a debris mesh and some vegetation. Going to work on more modular architecture parts because its too much round stuff at the moment! Also get some destruction into the architecture and addons to break up the repetition.

FUCK YES

Thats Crysis right? Well this is going to be awesome, especially considering its not a jungle map! :P You should still have some weird vegetation or something in there, it could be neat

Oh and that color fog isnt really cutting it for me, maybe more/less saturation?

Posted

Thats Crysis right??

No. It's Unreal3.

In the last two pages, two people have failed to identify the correct engine from a screenshot. You should be ashamed. :cool:

Posted

I think it makes good screenshots but I'm not too sure about how it'd look from a players point of view. the actual POV while running through that scene seems to be a bit flat or not as detailed as the whole of the scene is. There are these really great Streetlight Models hanging on the ropes and nice textures in the third storie of the buildings but the street is actually a flat texture, every building detail is just a texture and mostly they are repeating a lot, the tram tracks seem to be just layed out like lego-tracks (and they seem to be much to far away from each other) and some of these textures really look like tiling fotos. the dirt/usage of most objects differs a lot (the general feel is more old and daily usage and the cars are all plastic-clean).

Yes, there's a lot of great work and potential in there already, but I'd really like to see this improved to a whole lot better.

Hey e-freak,

sorry, that's one thing that hasn't chanegd over the years, but... I really don't think I can get anything done you'll not critizise one way or the other. Not in this lifetime :zoidberg::D.

You know what engine I'm working with, you know it's WIP and you do know I'm replacing brushwork with models (which I'm working on, too) and plan to redo especially the street bit (if you're cross reading the various mapping forums we both are registered in).

Now, rethink the points you've mentioned. Honestly, the looks are already 120% above the normally achievable source limits, so some stuff can't be changed due to performance reasons. It's already a brain twisting thing to get a constantly high frame rate with the lot of detail I have in it right now.

On the other hand - I'm not sure, are you making levels, too? I'm curious since if not, it'd explain some of your sometimes a bit incomprehensible expectations. It seems to me more like you'd look at things from a spectator's POV, not that of a level designer.

No offense intended!

stg1005ak.jpg

stg1005bk.jpg

stg1005ck.jpg

stg1005dk.jpg

@HP, thrik:

I've desaturated the lighting, less orange for now. Going in the right direction?

@D3ads:

Yep, it's going to be an SP mod. It'll be called "Zeitgeist" and play in the 1930s/40s of an alternate time line. Zeppelins, art deco, trenchcoats and locations from New York over Prague to London... I'm in the stage of writing up some background information for a WIP-report. If you're still interested, let me know... hehe.

Posted

Well I'm not a LD, but more of EnvArt but yes - I understand what you're talking bout and I didn't mean any offense either ;) I like what you are doing I just want to help with good crits. And being Picky doesn't mean I wouldn't enjoy your levels (the opposite is the case, I like it and that's why I'm picky). But it's not too me to rethink my points honestly - I give you input (for example the all new cars which wouldn't require any performence drop) and it's up to you to take it or leave it unread. no hate here :megaman:

Posted

OK :D,

good to know.

Well yeah, there are points that can be realized and some that can't. You've often been determined on the latter, and I could never quite figure out why. The cars can (and will :) ) be changed accordingly, good idea and thanks for it. But things like the building details being textures and such are directly connected to performance reasons. Source is no good for both much detail and long visibility lines which a city requires I'm afraid, so it's not that I don't prefer a nicely shaped facade and "^4"-displacements that'll give me a sweet natural road over textures. I do see those things. It's rather that I know why some stuff has to be sacrificed so some other can be realized ;).

Btw. is that right, you're in the HaJ team now?

Posted

modified the skybox, tweaked the lighting and tweaked the fog.

edit: also I plan to reduce the fog by about 30%

editedit: whoops I overwrote the image.. I'll post updates later

Posted

Well I didnt see the second post, so I only saw this

I've been working on modular pieces for my unearthly challenge entry =). Here's a fullbright shot from max: iteration08.jpg

soon to go into crysis engine! More coming soon =)

YOU TURD

:oops:

Posted

if anyone remembers the cablecar station from my l4d map that i posted screens of months ago, i've almost finished making the one to go at the other end. This is the one at the top of the mountain that will lead to the derelict hotel/spa thing where the final showdown takes place. The lighting and colourcorrection are just temporary until I paste it into the rest of the map, and the winches for the ropes need to be modeled. I'm using a Japanese urbex site as reference for most of the campaign, here's the page for the place this part is based on: http://home.f01.itscom.net/spiral/chi/chi01.html

ropeway0004tg5.jpg

ropeway0006rv4.jpg

ropeway0003ag9.jpg

ropeway0000zg7.jpg

ropeway0002vi8.jpg

ropeway0005te0.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...