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WIP in WIP, post your level screenshots!


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Posted

stg1002ak.jpg

stg1002bk.jpg

stg1002dk.jpg

Been a while since I last posted anything around here, so I dug out some stuff I made in the last months and polished it a bit today. It's going to be for a Mod I'm developing - can't really go into detail yet. Right now I'm workin on two MP mods which is fun and interesting, so my own one is only getting little attention, but I guess I'll have more time for it from november on. Might be asking around for some professional assistance with it soon :).

Cheers!

Posted

Mapping wise, It's pretty amazing, which is nothing surprising coming from you Albatros, I always love your stuff!

Although, all this orange... Mmm, not sure about it, just don't feel right, way to saturated and it could use some more colors variation.

One more thing, in that second shot, is that light pole black?!

Posted

Looks awesome. :oops:

I agree the orange is a bit strong, although I do like the feel it gives the scene. Perhaps you could lower the saturation so it's the same intensity, but not as orange.

Posted

I think it makes good screenshots but I'm not too sure about how it'd look from a players point of view. the actual POV while running through that scene seems to be a bit flat or not as detailed as the whole of the scene is. There are these really great Streetlight Models hanging on the ropes and nice textures in the third storie of the buildings but the street is actually a flat texture, every building detail is just a texture and mostly they are repeating a lot, the tram tracks seem to be just layed out like lego-tracks (and they seem to be much to far away from each other) and some of these textures really look like tiling fotos. the dirt/usage of most objects differs a lot (the general feel is more old and daily usage and the cars are all plastic-clean).

Yes, there's a lot of great work and potential in there already, but I'd really like to see this improved to a whole lot better.

Posted

iteration10.jpg

small update, made a debris mesh and some vegetation. Going to work on more modular architecture parts because its too much round stuff at the moment! Also get some destruction into the architecture and addons to break up the repetition.

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