skdr Posted October 2, 2008 Report Posted October 2, 2008 Peris, did you substract that box from the void? Quote
Pericolos0 Posted October 2, 2008 Report Posted October 2, 2008 Peris, did you substract that box from the void? yeah =). I figured out now that you don't actually have to do that anymore Quote
-HP- Posted October 2, 2008 Report Posted October 2, 2008 ah ah, indeed! I guess old habits always stay under your skin. Quote
Albatros Posted October 2, 2008 Report Posted October 2, 2008 Been a while since I last posted anything around here, so I dug out some stuff I made in the last months and polished it a bit today. It's going to be for a Mod I'm developing - can't really go into detail yet. Right now I'm workin on two MP mods which is fun and interesting, so my own one is only getting little attention, but I guess I'll have more time for it from november on. Might be asking around for some professional assistance with it soon . Cheers! Quote
-HP- Posted October 2, 2008 Report Posted October 2, 2008 Mapping wise, It's pretty amazing, which is nothing surprising coming from you Albatros, I always love your stuff! Although, all this orange... Mmm, not sure about it, just don't feel right, way to saturated and it could use some more colors variation. One more thing, in that second shot, is that light pole black?! Quote
D3ads Posted October 3, 2008 Report Posted October 3, 2008 Wow that looks superb, not sure about all the Orange though, looks a bit odd. I'm very interested in this mod you're making, did you say it was SP originally? Quote
AlexM Posted October 4, 2008 Report Posted October 4, 2008 wow very nice albatros is that the unreal engine? Quote
Punky Posted October 4, 2008 Report Posted October 4, 2008 wow very nice albatros is that the unreal engine? It's source! Quote
dux Posted October 4, 2008 Report Posted October 4, 2008 lol engine identification fail! We have a new killer tomato Quote
Thrik Posted October 4, 2008 Report Posted October 4, 2008 Looks awesome. I agree the orange is a bit strong, although I do like the feel it gives the scene. Perhaps you could lower the saturation so it's the same intensity, but not as orange. Quote
e-freak Posted October 4, 2008 Report Posted October 4, 2008 I think it makes good screenshots but I'm not too sure about how it'd look from a players point of view. the actual POV while running through that scene seems to be a bit flat or not as detailed as the whole of the scene is. There are these really great Streetlight Models hanging on the ropes and nice textures in the third storie of the buildings but the street is actually a flat texture, every building detail is just a texture and mostly they are repeating a lot, the tram tracks seem to be just layed out like lego-tracks (and they seem to be much to far away from each other) and some of these textures really look like tiling fotos. the dirt/usage of most objects differs a lot (the general feel is more old and daily usage and the cars are all plastic-clean). Yes, there's a lot of great work and potential in there already, but I'd really like to see this improved to a whole lot better. Quote
Pericolos0 Posted October 4, 2008 Report Posted October 4, 2008 small update, made a debris mesh and some vegetation. Going to work on more modular architecture parts because its too much round stuff at the moment! Also get some destruction into the architecture and addons to break up the repetition. Quote
AlexM Posted October 4, 2008 Report Posted October 4, 2008 lol engine identification fail! We have a new killer tomato lol /me does walk to shame Quote
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