NeoNautica Posted September 27, 2008 Report Posted September 27, 2008 Been roughing out the next building: I'm liking the overall shape, but details will be tweaked Quote
Nurb Posted September 27, 2008 Report Posted September 27, 2008 Looks awesome, nice architecture. Those supports wouldn't be able to hold the building up though. Quote
JeanPaul Posted September 27, 2008 Report Posted September 27, 2008 yeah make those things solid and round Quote
ifO Posted September 28, 2008 Report Posted September 28, 2008 I think it's believable and more interesting how it is already. There are several techniques that are used to make sections of buildings appear to float. In that instance I imagine it could have structural metal beams that run through the entire adjoining building and into the floating section to support the majority of its weight. Nice design Quote
the0rthopaedicsurgeon Posted September 28, 2008 Report Posted September 28, 2008 done some more work on my l4d map, this part is a maintenance station place halfway up the cablecar ride. the power cuts out and the survivors have to walk to this place to turn the power back on. the lift only supports one person's weight though so one survivor goes down (and i'm hoping a bot doesn't trigger the lift or the level will be over) and through these tunnels, eventually reaching the generator and turning the power back on, all while the other survivors wait at the top of the lift fighting a swarm of zombies: Quote
AlexM Posted September 28, 2008 Report Posted September 28, 2008 I tried darkening the sky with color correction, not sure how well that worked. Quote
Vinny Testaverde Posted September 28, 2008 Report Posted September 28, 2008 I like it, but I think the lighting needs to be have more contrast and more color. at times it doesnt seem to match the sky. I think a darker blueish/purple lighting would help Quote
Nurb Posted September 29, 2008 Report Posted September 29, 2008 3 screens from my Decadence level dec-deathrow which will be in the mod at release. Quote
-HP- Posted September 29, 2008 Report Posted September 29, 2008 That's nice Nurb, what's that red dot in the middle of the pics? Quote
Minos Posted September 29, 2008 Report Posted September 29, 2008 Very nice, is that all custom content? Quote
Nurb Posted September 29, 2008 Report Posted September 29, 2008 HP, it's the laserdot. Couldnt hide it with the consol >_< Minotauro, yes, Decadence is a TC. Thanks Quote
AlexM Posted September 29, 2008 Report Posted September 29, 2008 I like it, but I think the lighting needs to be have more contrast and more color. at times it doesnt seem to match the sky. I think a darker blueish/purple lighting would help hey jonM, if you remember me I was shinobi from the original FA mapping boards In regards to some crits I got elsewhere to try to match a more desaturated look I added fog and desaturated the lights until they matched more, effectively reducing the color contrast. The fog in my skybox is a fraction of that in the map itself which causees to sky to REALLY look contrasty now. I'm trying to fix that in a new compile right now as I'm at work today. I'll post pics when I get back. but since I got overnight hours i'll do a spin off with your crits and try to make the lighting match the sky more Quote
AlexM Posted September 29, 2008 Report Posted September 29, 2008 3 screens from my Decadence level dec-deathrow which will be in the mod at release. PIX that's looking awesome nurb Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.