aevirex Posted September 13, 2008 Report Posted September 13, 2008 That's just bloom, dof and color correction. Don't know why this should be on par with Crysis tbh. Quote
Marcos Posted September 13, 2008 Author Report Posted September 13, 2008 Still doing some work on my css map, progress is slow though: Quote
omega322 Posted September 13, 2008 Report Posted September 13, 2008 That's just bloom, dof and color correction. Don't know why this should be on par with Crysis tbh. Thank you for stating the obvious, Now i'll ask again, What can I do to improve? Quote
Psy Posted September 13, 2008 Report Posted September 13, 2008 Reduce the Bloom, DoF, and color correction. It's all one blurry mess at the moment. Quote
Freak Posted September 13, 2008 Report Posted September 13, 2008 @ marcos: the only disturbing thing in this screenshot are the vertical dirt stripes on the window, the rest looks cool Quote
omega322 Posted September 13, 2008 Report Posted September 13, 2008 Did someone delete my post ? Like I said before I lowerd the Bloom, removed most of the DoF and tweaked the color correction. Quote
Warby Posted September 13, 2008 Report Posted September 13, 2008 its my new unreal map based on the blizzard contest winner concept art picture by marc simoneti http://www.blizzard.com/us/inblizz/cont ... diablo.jpg the cathedral exterior geometry and all the reference photos that went into the textures were shot by hessi there will be the first beta up later tonight ... and yes i know i am over doing the bloom/contrast in the first shot Quote
Jenn0_Bing Posted September 13, 2008 Report Posted September 13, 2008 That looks awesome, kept faithful to the feel of the concept art nicely. Quote
freakadelle Posted September 13, 2008 Report Posted September 13, 2008 I saw the shots first and just thought: "this must be warby's work". And I was right. I like how you keep your awesome and recognisable style and always do something new aswell Nice work. What about something for CryEngine next time? Quote
Tarky Posted September 14, 2008 Report Posted September 14, 2008 Omega - That is looking much better. But would be nice to see something other than a corridor. Warby - Fantastic, Love it. My only gripe is the last screenshot, bit too red for me. I love the theme you are going for though, very cool. Quote
m8nkey Posted September 14, 2008 Report Posted September 14, 2008 Good to see you're still at it Marcos. omega322: Looking good but there's a lot of room for detailing. For starters I'd definately add some light fixtures. I'm not sure about the shape of the wall, purhaps make it straight and add some interesting support structures. Some more interesting bushwork for the cieling and floor could also greatly add to the atmosphere. I like the DoF effect, nicely used. Warby, no less than fucking incredible Quote
dux Posted September 14, 2008 Report Posted September 14, 2008 stuff I really like the models but I honestly think that the lighting for the map looks pretty blah and boring. Quote
Buddy Posted September 14, 2008 Report Posted September 14, 2008 stuff I do think that the pieces of the scenes on their own are nice but as a whole it doesn't really works together. Quote
Psy Posted September 14, 2008 Report Posted September 14, 2008 I want to be able to see the front of that huge spire thingy in the first screenshot but it's far too dark to make anything out. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.