Minos Posted September 1, 2008 Report Posted September 1, 2008 Wow looks great. Would you mind telling how you did the curved path? Quote
e-freak Posted September 1, 2008 Report Posted September 1, 2008 your custom content looks better than the default one the rocks look more like organics. Quote
-HP- Posted September 1, 2008 Report Posted September 1, 2008 Well, you already had your own thread, so keep it updated! And it keeps the forum organized, I don't like these threads where everyone dumps their stuff on Quote
skdr Posted September 1, 2008 Report Posted September 1, 2008 Would you mind telling how you did the curved path? Eh, it's a mesh... I guess Quote
Minos Posted September 3, 2008 Report Posted September 3, 2008 Would you mind telling how you did the curved path? Eh, it's a mesh... I guess Well yeah but I was asking if he used a bend modifier adjusting the original texture to fit it or if that's an unique mesh with a unique texture Quote
doylle Posted September 3, 2008 Report Posted September 3, 2008 @ minotauro: it is completely modeled. I could try and bend it, but nothing beats a whole new mesh i think. couldn't reuse the texture either, so made a new one for that... well, "new one", copy layers and repaint damage, not really new i suppose Quote
m8nkey Posted September 5, 2008 Report Posted September 5, 2008 Looking good Term!nator525. What engine is that for? If possible, I'd suggest some pipes, cables and other interesting models to shake off the geometric, goldsource look. Quote
Seldoon182 Posted September 5, 2008 Report Posted September 5, 2008 What engine is that for? Eternal Silence Half-life 2 Modification = Source engine! Quote
Mr. Happy Posted September 10, 2008 Report Posted September 10, 2008 Decided to whip up an arena map while mr2videocards has the vmf for our map cp_factory. It's called arena_desolation. Basically, it's an arena map, in the middle of a desert, 95% rocks and terrain, only a couple small buildings. A very desolate place. This fits nicely with my goal of finishing the map in under 24 hours total. After 2 hours hours or so work the layout for half the map (it'll be symmetrical) is nearly done: Hammer screenshot, no quips about the lighting! Quote
The Horse Strangler Posted September 11, 2008 Report Posted September 11, 2008 Haha, looking good man, and I thought we were supposed to start that ma-off at the same time? CHEATAH! Quote
omega322 Posted September 12, 2008 Report Posted September 12, 2008 Trying to master Shadows in HL2 to the point of Crysis Qaulity,You likes? Ignore the props and stuff, just focus on Shadow and lighting, what needs to be learned/fixed? Quote
Tarky Posted September 13, 2008 Report Posted September 13, 2008 Honestly - I've never played Crysis, but the lighting is way too bloomy imo. Quote
Sentura Posted September 13, 2008 Report Posted September 13, 2008 i would need to see this in better contrast for better critique. perhaps you have more shots? Quote
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