DvS Posted July 20, 2008 Report Posted July 20, 2008 I like it, the warning stripes look a bit overused in the last shot though, and the sharpen filter sort of hurts too look at. Quote
Loafie, Hero of Dreams Posted July 21, 2008 Report Posted July 21, 2008 Little update for the map I'm working on for Calamity Fuse. Worked on some of the curves, added some more displacements, new textures and a fog layer. The design is based off of smooth and sloping granitic rocks from glacial movement like in Tuolumne meadows, as well as volcanic hexagonal basalt columns found in places like Devil's Postpile and Giants' Causeway Quote
Andx Posted July 22, 2008 Report Posted July 22, 2008 an de_nuke remake: (i hope you still know the hl^^) enlarge enlarge Quote
Psy Posted July 22, 2008 Report Posted July 22, 2008 I'm still having a little play around with some TF2 textures before I start the actual map. Quote
penE Posted July 22, 2008 Report Posted July 22, 2008 Started building the elevated part of my metrostation Quote
Freak Posted July 22, 2008 Report Posted July 22, 2008 as I already told you penE, this is awesome i really like the clean textures and the reflections Quote
Deathy Posted July 22, 2008 Report Posted July 22, 2008 Two screenshots from my Dystopia-Map (first fighting-area in meatspace, Objective 1) Click to enlarge Click to enlarge Quote
General Vivi Posted July 22, 2008 Report Posted July 22, 2008 PenE, Looking vetty vetty nice dude! Quote
m8nkey Posted July 22, 2008 Report Posted July 22, 2008 Started building the elevated part of my metrostation That's looking damn nice. I think some bold splashes of colour could make it even better. Purhaps add some colour to the building framework and the wall panels below the windows. Quote
Freak Posted July 23, 2008 Report Posted July 23, 2008 yeah! if you tell me that it is as good as part 1 i´m also gonna buy it Quote
Punky Posted July 23, 2008 Report Posted July 23, 2008 Sjoerd de Jong, sounds kind of Dutch, were you from Hourences? Quote
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