Psy Posted July 14, 2008 Report Posted July 14, 2008 It would be a 5-point map where the first two points for each team would reside inside a mountain on either side of the island. The middle point would sit above a sandy area on some wooden platforms where surrounding water would give people the chance to attack from behind by simply submerging underwater and appearing at the other side. I'm still coming with ideas for the layout before I start to plan it out properly. Quote
Skacky Posted July 14, 2008 Report Posted July 14, 2008 Hey, that looks awesome dude! Keep it coming! Quote
m8nkey Posted July 14, 2008 Report Posted July 14, 2008 Looking good John. Are you using a custom skybox? The stock night skyboxes look like shit in a HDR map. Quote
Jetsetlemming Posted July 14, 2008 Report Posted July 14, 2008 Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01. Quote
JohnSmith Posted July 14, 2008 Report Posted July 14, 2008 thanks guys Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01. Yup you're right Quote
-HP- Posted July 14, 2008 Report Posted July 14, 2008 Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01. lol, woot! You guys know source engine from backwards to front, dont you? Quote
JohnSmith Posted July 15, 2008 Report Posted July 15, 2008 Nope it's ZOMBIE MASTER map!! http://www.zombiemaster.org/ Quote
Punky Posted July 15, 2008 Report Posted July 15, 2008 soo many source zombie games... Unfortunately they will all die when L4D comes out. Quote
Seldoon182 Posted July 15, 2008 Report Posted July 15, 2008 Texture test for an upcoming TF2 map. Please, keep it up! It looks fresh for a change, so far. ZM is a FPS/STR game whereas L4D... Quote
Quakis Posted July 15, 2008 Report Posted July 15, 2008 Still working on that Duke3D mod of mine. Texture work in the early library section. Still got to make my own bookcases however. Please don't bite. Quote
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