Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

That's looking really nice.

However, it looks a little dark in the interior of that building. Brighten that up a bit, and also try messing with God-rays. I think they'd look awesome streaming in through the areas of glass without any moss.

Posted

stgf3k.jpg

stgf4k.jpg

stgf5k.jpg

Good to see the forums back online :).

I'm still busy on the athmosphere, but mainly working on the models + skins. I need them badly for another mod/map I work at.

Oh and Phobos - sweeeeeeet.

Posted

Thanks :)

Yea agree with you e-freak. Especially using epic content.

I may try to get it out of the ordinary with some custom content. But I'm more of the mind to get it done quickly so I can move onto another ut3 project I have in mind.

Posted

Looks nice, Slainchild. Doesn't look like a typical UT3 map, which is in this case a good thing :)

One suggestions though: try to define the walkpaths a bit more, cause right now it's all just a bit of a white/black 'clutter' (due to lack of a better word) and it would seem hard as a player to 'get' the whole situation ("what are the possible entries/exits? where can I go to?") when you enter another room. By simply using another texture (maybe something subtle gray-ish?) for the walkpaths you could resolve this (of course, there are other ways too). It would also just add a tad more variety to the level :)

Posted

Looks nice slainchild. Maybe mix up the color a bit though. As a competitive UT player (though now retired) I loved the previous pack. Keep it up :)

----

Aside from making an endless amount of orangemaps for Decadence I'm working on this UT3 DM level

DM-Worm_alpha3-03.jpg

DM-Worm_alpha3-04.jpg

All static meshes and textures are custom and no visible brushes are used. Atm all textures are wip and most static mesh textures are just a base color so far. There will be a couple more illuminating elements in the map later on, so some of those very dark areas will not be quite as dark in the final level :)

Posted

I swear i posted a comment on your map before Nurb :???:. Oh well, as (i thought) i said before, i really like the look you have with the colours especially the strong oranges around the lights/junk.

Here's some shots of my TF2 map i have been working on for jsut over a week (only started properly mapping yesterday, before that i was making textures and finalizing on an theme.) It's still very early work, im going to model some ivy to hang off the stonework, as well as some other props to fill in empty spaces. This is the first map ive worked on in about a year, been re-familiarizing myself with hammer as i go. Next step is to draw out a layout now im happy with the way the theme is going. It's going to be a CP map, similar to Granary but with more alternate routes.

pyrimid000423.jpg

pyrimid00022.jpg

Not terribly happy with the interior, ideas for that would be most appreciated.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...