Albatros Posted June 11, 2008 Report Posted June 11, 2008 Albatros I really, really wanna play your map. Working on it . Changed the lighting due to suggestions, towards a blueish style. What do you guys think? Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already. Cheers @termi: technically well done! Quote
DvS Posted June 11, 2008 Report Posted June 11, 2008 oh really? Have those rusty pipe models reskinned, they scream hl2 and tile really badly. Also, on the first shot you can see grating on the side wall things that is sort of half inside a wall, it looks really weird. Other than that, it looks good. Albatros":ta7m6iy4]Albatros I really, really wanna play your map. Working on it . Changed the lighting due to suggestions, towards a blueish style. What do you guys think? Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already. Cheers I like the change from sepia. While it would have been pretty novel, it would probably wear off pretty fast for players. EDIT: Update. Quote
D3ads Posted June 12, 2008 Report Posted June 12, 2008 Albatros":2djtdop9]Albatros I really, really wanna play your map. Working on it . Changed the lighting due to suggestions, towards a blueish style. What do you guys think? Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already. Cheers @termi: technically well done! Do you ever sleep? Amazing stuff. Quote
Punky Posted June 13, 2008 Report Posted June 13, 2008 very abstract, I like it. Is that for source? Quote
Skacky Posted June 13, 2008 Report Posted June 13, 2008 Some pics of dm_sublimity, close to an intern release to stalk bugs before a public beta release. By the way I love your concepts -rt-, so damn strange. Quote
Psyshokiller Posted June 13, 2008 Report Posted June 13, 2008 One thing is for sure Shacky, you know how to present your map. I still think the lighting is a tad too bright, some shadows might not hurt, as a counterpart to the light. Quote
Campaignjunkie Posted June 13, 2008 Report Posted June 13, 2008 -rt-, I'm not sure what that's supposed to be, but it looks awesome. Quote
Chunks Posted June 14, 2008 Report Posted June 14, 2008 Looks cool shacky, reminds me of Anachronox. I'd like to see some shots without the depth of field/focus, though. Quote
Skacky Posted June 14, 2008 Report Posted June 14, 2008 Okay, here are some taken during a playtest yesterday. I still have some troubles with the func_physboxes creating horrible collisions in multiplayer, works fine when you play alone. I just have to fix some things before a release, like too much steam, troubles with some sounds, etc. Quote
Loafie, Hero of Dreams Posted June 14, 2008 Report Posted June 14, 2008 Get rid of those hl2 pipes That. They stick out like a sore thumb in an otherwise incredible map Quote
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