Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

Good stuff, although I think you're coming dangerously close to having a cartoony look to some of your foliage.

One area that Crysis really moved on from Far Cry is that it made everything not quite so overwhelmingly green, as too much solid green looks both unnatural and adds to the cartoon feel.

If you check out some real tropical areas you'll notice that the majority of green patches are a little more desaturated, and the lighting on them is broken up so you don't have any big patches of solid green.

I think you could fix most of it by just revising the textures and putting more yellow and other plant colours in there, and perhaps adjust the lighting so there's more shading (or just do it with textures) on the grass itself.

The trees look great though. They're a bit more multi-coloured and it shows. :D

HDR is a bit bright, too. I don't think you'd get an effect like that through your own eyes or a camera.

Posted

Thanks for the tip, i know why the trees are more multicoloured - it's because i added a subsurface scattering effect so that blue from the sky comes through the leaves a bit. Ill tone down the ground foliage a bit though and see if that helps. The grass is just the default UT3 grass, i just copied it over to my texture package and made it a bit greener, so ill be able to tone that down easily.

In general i realise everything in the level is a bit OTT but that's the look i go for most of the time. I know its not technically realistic but i kinda like things that way :) Also i upped the HDR/Brightness/Glow of the skybox to cover up the fact that it's a custom texture and it appears a bit crap without the effect to cover it up. I suppose once i research cloud cover etc i can sort all that out.

EDIT: I edited above image after a quick brightness change in regards to the foliage

Posted

Hi all !

I think I've finished this "map" and I'll now work on the UT3 's version of the editor (this one is made on the Roboblitz version).

This "map" was just an exercise to understand this editor ...

screenawn6.jpg

screenbor9.jpg

screencmx7.jpg

screendjb2.jpg

screenewz8.jpg

Et voila !

Water is done with the really helpful Hourence's tutorial (http://www.hourences.com/book/tutorialsindex.htm). I've used it but deleted one group and simplify an other (this way i understand it better).

Posted

@GoSsS:

I like that a lot. Impressive environment :).

nnh1m.jpg

nnh4m.jpg

I've been working a bit on the lighting - it's all being playtested occasionally, so it's still in the alpha-phase. There's a hell of a lot of work left to do on texturing, detailing and polishing and I'm aware of that hehe.

Posted

That looks really, really good, Albatros. I love that atmosphere.

My TF2 map is complete now! Just have some fine tuning/3d skybox work to do, then I'll be releasing it. The lighting could also do with some work, it looks a little washed out as I was not compiling with VIS before and added more lights to compensate.

tf2backup0021.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...