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WIP in WIP, post your level screenshots!


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Posted

You seem to limit yourself to standard resources only quite often, why is this?

My slow machine limits me to the old engine, and this is just a small project born out of being forced to stay at home, so i just grabbed the standard content and started building......although i didn`t wanted to do something for the old engine again, because (even with custom ressources) the engine is just too old these days.

Nevertheless i always like to see good stuff from others for the old engine....

....its hard to make anything in that engine that will particularly impress.

Nothing wrong with trying it anyway, is it? ;) And it was fun, mapping it..

Cause of the new page , showing the pics again:

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C&C ?

Posted

Agree with scaling down the lightmap. Also, those holes are way too polygonal. Look in props_debris for some broken concrete wall pieces or something, rotate them, and put them in the ceiling. You could probably put some debris below them as well. The broken wood beam could use similar treatment, but rather clip the hell out of it - HL2 can handle the extra faces.

Posted

*D3 in actually mapping shocker*

This is from my HL Single-Player MOD Payback which is off and on at the moment. It's a subway (duhh) and is very much modelled on Max Payne's style but with new textures by moi and a few placeholders from various locations.

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Also here's a VERY early shot of a mansion I'm working on, kinda modelled on Max Payne again but I wanted to make it look a bit different (otherwise it looks a bit too copycat), lighting is just basic and some of the brushes need resizing but you get the general idea. Texture are by me and are NOT from Max Payne or modified from it..

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Posted

you sure love max payne

Well for the atmosphere I want it's perfect, it's not like I'm ripping the levels off what with making a different layout, new textures and everything.

that last screeen desperately needs the pillars properly alligned with your texturing or you're going ot throw off your whole atmosphere.

Yeah I know dude, like I said it needs a lot of work, I'll post an update when I mess with it next.

Posted

Subway looks good, it's a worn-out setting but it's well done. Texture set is coherent and works well. The mansion, well, needs sublety. It looks like you built it with the grid setting on 32...

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