SnipaMasta Posted October 27, 2007 Report Posted October 27, 2007 Reminds me a lot of the Poisonville level in Kingpin. Very nice work, although I think the water lets it down a bit. Quote
Method Posted October 28, 2007 Report Posted October 28, 2007 Thanks guys. I already told numerous people that Kingpin is my favorite game and I guess pieces of it are in my levels. KP is what got me into level design and 70% of people I know in the industry have worked on that game. That Poisonville level was also inspired by The City of Lost Children movie. Tried to make a panorama out of 3 screenshots, but level looks very weird now, like a dream. -Method Quote
SnipaMasta Posted October 29, 2007 Report Posted October 29, 2007 I already told numerous people that Kingpin is my favorite game and I guess pieces of it are in my levels. KP is what got me into level design and 70% of people I know in the industry have worked on that game. Oh yeah, I know that. I've played your KP map pack. The new shot looks very cool too - and the water looks better as well. Although it could just be the distance, in the other shots I don't think it fitted in with the rest of the scene. Quote
Method Posted October 29, 2007 Report Posted October 29, 2007 Heh my KP expansion was rather weak. I was very young when I made it. Didn't know anything about form, space and light. There's no water in Doom 3. What's I'm using is a hack. Basically there was a material in Q4 patch that would take the diffuse map and apply heat haze effect on it, so it ripples. -Method Quote
Felix Posted October 29, 2007 Report Posted October 29, 2007 Nearly finished the centre room ceiling. Still need to do the surrounding walkway ceiling. I have no idea how im gonna texture this... its for a demo reel for school. Im thinking of giving it very clean textures and just rendering the ambient occlusion per frame (or baking it in another UV channel)... -Felix Quote
Minos Posted October 29, 2007 Report Posted October 29, 2007 Looks pretty good. Bake it to another UV channel, so it saves you lots of time when rendering the rames Quote
mjens Posted October 29, 2007 Report Posted October 29, 2007 Tried to make a panorama out of 3 screenshots, but level looks very weird now, like a dream. -Method Try to manipulate fov for ~50 or make fov 160 and cut top/bottom part of the screenshot Quote
csharp Posted October 31, 2007 Report Posted October 31, 2007 Method, nice work, it really remind me of bioshock I dont know why, but those wooden clean doors doesnt look like they doesnt fit there Quote
Method Posted October 31, 2007 Report Posted October 31, 2007 Thanks. Point taken, gonna make more door textures. I had just one. -Method Quote
penE Posted November 3, 2007 Report Posted November 3, 2007 HL2:DM-Map, setted in an old plant of Mikojan-Gurewitsch. Still WIP (Lightmapscale 32) : Quote
Zeta Posted November 3, 2007 Report Posted November 3, 2007 I thought that was going to be for cs:s? or am i confusing you with someone else? looks great anyway Quote
Nexus Posted November 3, 2007 Report Posted November 3, 2007 looks like it will be a boring map.. but it looks good Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.