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WIP in WIP, post your level screenshots!


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Posted

hey guys, I'm happy to present you my new map.

It's a remake of an old map witch is not on Source...mmm yes 2 versions of it exist but I don't like it so I decided to completly recreate this map...and this map is cs_siege!

Well here are 3 WIP screens...I hope you'll like it :

cs_siege_2007_002.jpg

cs_siege_2007_003.jpg

cs_siege_2007_004.jpg

Posted

Nice, that has some good potential. But I agree with what the others said so far. Also the lighting looks quite boring but I suspect that is WIP as well :)

Looking forward to see more from this one.

Posted

Yes, this definatly looks good... Really hope you dedicate the map to n0thing.

Yes !! I must do it! lol

Thanks for your comments! I'll also changer a little bit the color of the grass...it's too flashy ;)

Posted

Looking great Moroes :)

sovc1k.jpg

sovc2k.jpg

sovc7k.jpg

I've been spending some more time on this project (I've posted a set of pictures back in august)... though it still is WIP, I think the result is looking OK so far.

Yet many aspects still need a lot of attention...

Posted

moroes - I'd look at the windows on the right building in the last shot. They just don't fit with the rest of the structures. Otherwise, nice take on it :)

Albatros - biggest thing I like is the variety in the skybox. Very nice silhouettes in the background. How well do those show up from the ground? If you're crafty, you might be able to turn some of that detail into locational reference in moving around the map.

Posted

Hi KungFuSquirrel,

yep, had the idea of making that "skyline" in my january vacations to Salzburg in Austria (took pictures from an elevated position to catch the church towers, domes etc.).

The visibility... well yeah, you can see a lot of it from the player's POV, but like in a real city it depends on where you are :).

In a few places you won't see much of the skyline due to buildings on your left and right, but I made most streets end with mid-height buildings to open the view a bit. The main purpose was to keep the illusion of a big city feeling alive for players using the secondary routes across the railway tracks (middle picture) or through the upper storeys of the buildings.

:)

Edit:

sovc9k.jpg

sovc10k.jpg

sovc11k.jpg

(connection point of ropes messed up in last screenshot)

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