von*ferret 9 Report post Posted May 5, 2005 the roof on the right has its modeled trim unaligned atm so its causing the black line there. OTherwise not really. I could up the ambient lighting but that makes things look bland in my view. Trying to finish the work and get everything textured so I dont have to show the level off using the "light scale" render mode lol Quote Share this post Link to post Share on other sites
Crackerjack 0 Report post Posted May 6, 2005 Some concept work done for my next little something something Quote Share this post Link to post Share on other sites
von*ferret 9 Report post Posted May 6, 2005 haha I wonder what that could be for?!?! not Quote Share this post Link to post Share on other sites
Campaignjunkie 41 Report post Posted May 6, 2005 Bastard child of Prince of Persia and HL2 (using stolen CS:S assets as well as my own manglings). Didn't end up looking as good as I thought it would. Fortunately, I've lost the VMF into oblivion, so I guess I'm starting from scratch now. *shrug* EDIT: Already mentioned the lamps in the third screen are obscenely low, btw Quote Share this post Link to post Share on other sites
mikezilla 2 Report post Posted May 6, 2005 some cool stuff there. be a really neat cs:s level... like a broken down iraqi palace after it's been bombed. i'd hit it Quote Share this post Link to post Share on other sites
kleinluka 473 Report post Posted May 6, 2005 i thought you were working on a map with DD, zilla Quote Share this post Link to post Share on other sites
Minos 5,438 Report post Posted May 6, 2005 u better quit ND before DaveL kicks u out CJ!!! jk Cool concept, cant wait to see what u can do out of that. Quote Share this post Link to post Share on other sites
Algor 45 Report post Posted May 6, 2005 Wow very cool, Campaign. I like the conflicting themes... Quote Share this post Link to post Share on other sites
Crackerjack 0 Report post Posted May 6, 2005 Wow very cool, Campaign. I like the conflicting themes... Quote Share this post Link to post Share on other sites
skdr 29 Report post Posted May 6, 2005 Some concept work done for my next little something something Make that work and I'll give you a cookie Quote Share this post Link to post Share on other sites
MJ 0 Report post Posted May 6, 2005 Some concept work done for my next little something something what exactly is that suppose to be? Quote Share this post Link to post Share on other sites
KIIIA 0 Report post Posted May 6, 2005 The pic of "Thevon" looks very nice and promising! Great theme & great visualization. I can picture it, with that honorfull look of the buildings in that cute perfect colorfull fairytale with the small river floating under the bridge and that great waterfall at it`s beginning! Quote Share this post Link to post Share on other sites
RD 20 Report post Posted May 6, 2005 Mike-o: lighthouses are meant for the night. Overday u arent blinded by them, so it would look better if u just delete that sprite. Same for the lights on the house, in broad daylight ppl just dont have their houses shining with blinding lights Zackah: It looks just a little bit like de_cbbles ct spawn, except the stuff on the left, which doesnt fit to the theme (the sewerpipe with electricity wires and combine architecture) Quote Share this post Link to post Share on other sites
Zacker 23 Report post Posted May 6, 2005 CJ: I really like your idea of combining Prince of Persia with high tech HL2 stuff! It is very close to what we are doing with Sands of War 2. If done well, such as with your map, theese themes play up well against each other. I also really liked you HL1 map persian:) RD: Nice spottings! That is the de_cbbles ct spawn:) Yep, you are right that two themes don't fit. They are each teams base and in later versions they will be placed far from each other. Quote Share this post Link to post Share on other sites
Marcos 9 Report post Posted May 6, 2005 Impressive stuff from all of you! Quote Share this post Link to post Share on other sites