PogoP Posted July 18, 2007 Report Posted July 18, 2007 Just a little WIP for Insurgency. Trying to get back into mapping for NS2! Quote
twiz Posted July 18, 2007 Report Posted July 18, 2007 I hate hate hate railings that are supposed to be horizontal but are used on an angle. It looks really bad. But other than that, looks good Quote
JeanPaul Posted July 18, 2007 Report Posted July 18, 2007 Not bad, but for the love of god get some new colors INS! Quote
FMPONE Posted July 19, 2007 Report Posted July 19, 2007 I like it but then again I think your use of textures is completely whacky and a bit jarring, its not bad for sure just work on the continuity Quote
KungFuSquirrel Posted July 19, 2007 Report Posted July 19, 2007 In the second shot, whatever tore up the floor looks like it got the best of the rug, too Quote
ReNo Posted July 19, 2007 Report Posted July 19, 2007 On the topic of rugs - rug overdose! I can count 7 of them in that last shot, and I've a sneaking suspision there may be a few more lurking just off camera Is there a reason for it? You seem to have loads stacked in that room KFS commented about as well Quote
Erratic Posted July 19, 2007 Report Posted July 19, 2007 On the topic of rugs - rug overdose! I can count 7 of them in that last shot That's probably one of the decals in INS with like 6 rugs on it. Better to take that up with the texture artist than PogoP. Quote
ReNo Posted July 19, 2007 Report Posted July 19, 2007 Hehe, think you're right there; looking at the screenshots again it seems that the same arrangement of rugs can be seen at the bottom of the stairwell Odd way to handle rugs I'd have thought - more flexible to have each as a unique overlay and let the designer place them as they like surely? Quote
MrBaracuda Posted July 19, 2007 Report Posted July 19, 2007 an editor shot is a little more apropiate for viewing then maybe Inspired by q3? Now that I see lava down there I am surprised the other shots are so dark Quote
KungFuSquirrel Posted July 19, 2007 Report Posted July 19, 2007 I'd actually be highly amused to see a pile of rugs over a broken up chunk of floor. Make it happen! If you don't, I will... need to get back to my INS map after all Quote
rockdude86 Posted July 19, 2007 Report Posted July 19, 2007 Inspired by q3? Now that I see lava down there I am surprised the other shots are so ghehe yeah but im thinking about ditching the lava and replace it with fade to black fog of death or something... Quote
MrBaracuda Posted July 19, 2007 Report Posted July 19, 2007 noes, keep the lava! there's not enough lava out there anyway! but you can always go for a bottomless pit of DEATH Quote
PogoP Posted July 19, 2007 Report Posted July 19, 2007 I like it but then again I think your use of textures is completely whacky and a bit jarring, its not bad for sure just work on the continuity What exactly is jarring? This is Iraq after all, they're not known for their wonderfully wallpapered rooms and home deco. Quote
Something Posted July 19, 2007 Report Posted July 19, 2007 Lil' update. Brushwork is done for this part. Please if you see anything that needs to be changed/added just say so. Rip it apart if you want. Quote
Quakis Posted July 19, 2007 Report Posted July 19, 2007 One minor detail is that those angled wooden beams, best seen in 3rd shot, you should rotate the side textures at a certain angles since looking at it makes it look like the angled beams were made up of a few panels. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.