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WIP in WIP, post your level screenshots!


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Posted

i think much of the niceness comes from the blue lighting which probably is done through the source color filter stuff

Hrm, using the colour filter stuff. Now there's a thought.

dont you get smart with me boy, i just cant recall the entity off my name but you can play with hues and contrast and shit ingame.
Posted

haha i guess I should be flattered that you dont believe its source! But you'll all be able to play it soon so no need to proove it :)

Not sure about the lighting just yet, it's still an early experiment and YES I was inspired by the 3dMark firefly forest, mainly on the lighting. I used a bit of the colorcorrectionui on these shots to increase the contrast a bit, but when I get around to doing the lighting properly Im gonna make sure whatever lighting I choose runs without colour correction as I want it to look the same on all systems.

It should work well with CS, i've built it around the same size as de_dust and studied the layout so that the timings and flow will be function as well as dust does, but its a bit more open.

Right now im detailing, optimising and most importantly making sure the gameplay works well. Im going to be adding alot of stuff so that its easy to navigate, but its pretty hard to get lost in the map even as it is right now so I dont think this will take too much work! :)

Oh and apolagies about sat dude, I was stuck on the phone until 10pm and then it started pouring down so I was too lazy to get off my fat ass! :P

Posted

i think much of the niceness comes from the blue lighting which probably is done through the source color filter stuff

Hrm, using the colour filter stuff. Now there's a thought.

dont you get smart with me boy, i just cant recall the entity off my name but you can play with hues and contrast and shit ingame.

lol, it's not like I can remember what it's called. It is actually an interesting idea though.

Posted

i think much of the niceness comes from the blue lighting which probably is done through the source color filter stuff

Hrm, using the colour filter stuff. Now there's a thought.

dont you get smart with me boy, i just cant recall the entity off my name but you can play with hues and contrast and shit ingame.

lol, it's not like I can remember what it's called. It is actually an interesting idea though.

bah my bad i thought you were being sarcastic.
Posted

Looks definately interesting robert, nice night-style athmo.

I wonder how you'll manage to keep the performance up - at least if the dimensions of the map are rather large, the engine will have to cope with lots of detail/static props, won't it?

I'd really like to check that one out :).

Last set of Nuremberg shots for a while:

nbghdr3k.jpg

nbghdr4k.jpg

nbghdr6k.jpg

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