KidDynamite Posted July 15, 2007 Report Posted July 15, 2007 Odd sizing for images 1024x576 almost like the bottom of a 1024x768 screen got chopped off to hide a 3dmark bar that was at the bottom of the screen Quote
PS_Mouse Posted July 15, 2007 Report Posted July 15, 2007 Been working on an idea for a CS map for a while and its looking like it's finally coming together now! I really wanted to give myself a challenge on this and shit what a challenge it is to get dense, lush forest running smooth in Source but I think I've cracked it! Still early WIP but I think its presentable enough to start showing stuff. I would love to get my hands on the .vmf for this. Quote
Thrik Posted July 15, 2007 Report Posted July 15, 2007 I'm sorry, but it's been brought to my attention that those screenshots are clearly from another game and totally faked. Quote
dissonance Posted July 15, 2007 Report Posted July 15, 2007 holyshit, amazing! in-fucking-credible! i'm gonna have to agree (for once) with barracoodah and ask for the bsp... i want to habeeb. Quote
von*ferret Posted July 16, 2007 Report Posted July 16, 2007 CONSTRUCTIVE FEED BACK AND NO TROLLING OR THERE WILL BE REPERCUSSIONS. That means YOU Mr Baracuda. Quote
MrBaracuda Posted July 16, 2007 Report Posted July 16, 2007 you sure you didn't mean thrik? and it's repercussions ;D Quote
FMPONE Posted July 16, 2007 Report Posted July 16, 2007 you sure you didn't mean thrik? and it's repercussions ;D Take a hint dude. As for what you showed Briscoe, I think its a real departure for Source, but I suggest getting some serious playtesting going or figure out a clever way to illuminate a path in that light scheme. Despite all the eye candy it seems like it has the potential to be a really uncomfortable environment for players. Quote
KungFuSquirrel Posted July 16, 2007 Report Posted July 16, 2007 Odd sizing for images 1024x576 almost like the bottom of a 1024x768 screen got chopped off to hide a 3dmark bar that was at the bottom of the screen 1024x576 is 16x9, standard widescreen ratio. All my new shots are 1024x640 to match the 16x10 ratio on my new monitor. Perfectly normal. Quote
Bic-B@ll Posted July 16, 2007 Report Posted July 16, 2007 i think much of the niceness comes from the blue lighting which probably is done through the source color filter stuff. mix some fog in with some nice tree models, bumpy terrain and a nice sky and you;ve got some purdy shots. Quote
PS_Mouse Posted July 16, 2007 Report Posted July 16, 2007 i think much of the niceness comes from the blue lighting which probably is done through the source color filter stuff Hrm, using the colour filter stuff. Now there's a thought. Quote
JeanPaul Posted July 16, 2007 Report Posted July 16, 2007 Looks great. How much of that blue comes from color correction? Quote
Rayne Posted July 16, 2007 Report Posted July 16, 2007 Been working on an idea for a CS map for a while and its looking like it's finally coming together now! // I really wanted to give myself a challenge on this and shit what a challenge it is to get dense, lush forest running smooth in Source but I think I've cracked it! Still early WIP but I think its presentable enough to start showing stuff. Holy Hell, that's awesome. Quote
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