ifO Posted July 7, 2007 Report Posted July 7, 2007 Phill's textures never get old eh Truf, there are some in the next/final Hostile Intent update in about a week's time: http://xs317.xs.to/xs317/07276/halflife63.jpg Quote
Rick_D Posted July 7, 2007 Report Posted July 7, 2007 *sigh* at these shitty upload sites http://allyoucanupload.webshots.com/ go nuts Quote
Warby Posted July 7, 2007 Report Posted July 7, 2007 Expect a release in the next few days or so. totally loving it Quote
JeanPaul Posted July 7, 2007 Report Posted July 7, 2007 Well thanks. My friends all say it runs fine, but a select few say it runs like horse shit. Is there anyway we could get a Mapcore game going to test it out? I only really need 3 other people or so because it is a tiny map. Quote
Sentura Posted July 7, 2007 Report Posted July 7, 2007 get on irc and we might be able to figure out something Quote
D3ads Posted July 11, 2007 Report Posted July 11, 2007 A mobile subway train, trying to make a video of this thing in action (see off-topic). 100% custom content; Soldiers by Romka, trash models by Marc Schroeder, train railings by Ritual Entertainment, all skins remade by myself. All textures by me, with the exception of the posters coming from Blood 2 (placeholders.. hence WIP). Quote
SnipaMasta Posted July 12, 2007 Report Posted July 12, 2007 It looks cool - reminds me of the Fastrack CZ level (which I take the railings are from). I think the litter looks a bit out of place, though. Quote
Minos Posted July 12, 2007 Report Posted July 12, 2007 That looks wonderful D3, I love the "fake" specularity. Not sure if it's intentional or not but it looks nice Keep it up buddy. Quote
D3ads Posted July 13, 2007 Report Posted July 13, 2007 It looks cool - reminds me of the Fastrack CZ level (which I take the railings are from). I think the litter looks a bit out of place, though. Kind of, the railings are from the standard CZ campaign, the one in CZ:DS has more polies because it's got an extra part to it and it explodes. I thought that the train would look too clean without the litter, perhaps just a little less of it will work rather than cut it out completely? That looks wonderful D3, I love the "fake" specularity. Not sure if it's intentional or not but it looks nice Keep it up buddy. I've got a rather cool shiney metal texure from Devastation that I overlayed over parts of the train and the floor, I was trying to make everything seem shiney so if you think that it works then I'm very glad I hate the shiny poles, looks too fake. Is it because of the black part at the sides? I was thinking that too, not easy to paint a shiney pole from a photo :/ Quote
Psy Posted July 13, 2007 Report Posted July 13, 2007 The black contrasts with the white. Try changing the black to something more silvery. Quote
Erratic Posted July 13, 2007 Report Posted July 13, 2007 I like the bars, similar to the HL2 train ones, just without env mapping. Quote
Rick_D Posted July 13, 2007 Report Posted July 13, 2007 I thought that the train would look too clean without the litter, perhaps just a little less of it will work rather than cut it out completely? I think if you put the litter on the floor texture it might blend in a little better and at least give you total coverage - there's this one little part that has some litter -and the rest is clean, make it more evenly dirty perhaps? Quote
D3ads Posted July 13, 2007 Report Posted July 13, 2007 I'll fiddle about with things, see what I can improve. This is what the train looks like outside btw: Quote
dissonance Posted July 13, 2007 Report Posted July 13, 2007 I'll fiddle about with things, see what I can improve. This is what the train looks like outside btw: MY NAME IS NEO Quote
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