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WIP in WIP, post your level screenshots!


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Posted
i've been working on my L4D map again, adding some more tunnels inspired by my recent urbex trips and testing some colour correction settings. i've also tested the map with my 8800gts for the first time which means these screens have got the 8 series fog bug, but i can't get rid of it without losing the colour correction.
Impressive stuff as always, mate.
Posted

oooh verticality :) im guessing thisll end up on my server

i'm trying to make the map as long as possible, but since i've already gone over the entity limit in two dod:s maps, i'm only adding the ones i need for now (lights, cubemaps). once the geometry's done i'll add more debris and group some props together in max to cut down on the entity count.

The entity lump can be a maximum of 256 kbytes long (MAX_MAP_ENTSTRING) and contain up to 4096 entities

:shock:

don' think ive ever hit that particular limit...

love the outdoor shot

Posted

Expect a release in the next few days or so.

dmjamnagar0009gu2.th.jpg

That duct that's sticking way out into the air looks a bit odd. It'd be good if it had something supporting it (or if it didn't stick out so far).

Posted

lol i made a map with his texture set also :D

or well, half-finished.. want the rmf hydeph, maybe some inspiration? :P

yes, send.

Phill's textures never get old eh :D

never old enough for me ;9

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