Raminator Posted June 27, 2007 Report Posted June 27, 2007 i've been working on my L4D map again, adding some more tunnels inspired by my recent urbex trips and testing some colour correction settings. i've also tested the map with my 8800gts for the first time which means these screens have got the 8 series fog bug, but i can't get rid of it without losing the colour correction.Impressive stuff as always, mate. Quote
JeanPaul Posted July 2, 2007 Report Posted July 2, 2007 Expect a release in the next few days or so. Quote
Erratic Posted July 2, 2007 Report Posted July 2, 2007 Looks really cool Jeanpaul, but I hate to be the one to tell you, the contest deadline was more than a month ago. Quote
JeanPaul Posted July 2, 2007 Report Posted July 2, 2007 I am releasing it as a deathmatch map that has nothing to do with the contest, heh. Quote
Quakis Posted July 2, 2007 Report Posted July 2, 2007 Sucks. <3 I think it could be a nice short singleplayer map actually. Simple objectives and some balanced enemy fights after each completed objective. Quote
KungFuSquirrel Posted July 3, 2007 Report Posted July 3, 2007 I need to finish up my failed entry Quote
Mr. Happy Posted July 3, 2007 Report Posted July 3, 2007 oooh verticality im guessing thisll end up on my server i'm trying to make the map as long as possible, but since i've already gone over the entity limit in two dod:s maps, i'm only adding the ones i need for now (lights, cubemaps). once the geometry's done i'll add more debris and group some props together in max to cut down on the entity count. The entity lump can be a maximum of 256 kbytes long (MAX_MAP_ENTSTRING) and contain up to 4096 entities don' think ive ever hit that particular limit... love the outdoor shot Quote
PS_Mouse Posted July 3, 2007 Report Posted July 3, 2007 Expect a release in the next few days or so. That duct that's sticking way out into the air looks a bit odd. It'd be good if it had something supporting it (or if it didn't stick out so far). Quote
Zacker Posted July 3, 2007 Report Posted July 3, 2007 Reminds me of Gasworks JP, if you remember that old HLDM map:) Quote
Skjalg Posted July 5, 2007 Report Posted July 5, 2007 lol i made a map with his texture set also or well, half-finished.. want the rmf hydeph, maybe some inspiration? Quote
hydeph Posted July 5, 2007 Report Posted July 5, 2007 lol i made a map with his texture set also or well, half-finished.. want the rmf hydeph, maybe some inspiration? yes, send. Phill's textures never get old eh never old enough for me ;9 Quote
Skjalg Posted July 6, 2007 Report Posted July 6, 2007 bah, I spent an hour or so going through every .rmf I could find but it seems it has been lost I uploaded 5 images and the .bsp if you wanna check it out ingame or perhaps just decompile?http://www.skjalgmap.com/stuff/hi_skjalg.rar . Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.