PS_Mouse Posted July 14, 2005 Report Posted July 14, 2005 Suprise suprise, I'm still mapping for NS Quote
ReNo Posted July 14, 2005 Report Posted July 14, 2005 Architecture could use some spicing up, as at the moment it seems that everything is flat. Flat walls, flat ceilings, flat floors. Ceilings in particular need work in my opinion. Quote
Minos Posted July 14, 2005 Report Posted July 14, 2005 You can make that ten times better mouse. What happened to that co_ map you posted here a while ago ? It looked pretty cool Quote
jaardsi Posted July 14, 2005 Report Posted July 14, 2005 Who stole your fancy lighting? Your ceilings need some extra love as well. Otherwise, it's ok. Quote
KoKo5oVaR Posted July 14, 2005 Report Posted July 14, 2005 By the all mighty power of money ill cut you in two, you nasty commie !§!!§ thanks insta, it works Quote
Pericolos0 Posted July 14, 2005 Report Posted July 14, 2005 awesome make it rounder and shiny (normal mapped specularity!!!) Quote
jaardsi Posted July 14, 2005 Report Posted July 14, 2005 Überkewl :wink: Seconded what Pericolos0 here said ^ Quote
Tequila Posted July 14, 2005 Report Posted July 14, 2005 it can be done with a single prop_physic ? <:/ i ve never see that to my knowledge There's one prop, and one prop only I believe, that acts as a spear. The harpoon prop in HL2 pins ragdolls to walls etc., perhaps you could find some way to apply such attributes to the pencils? Quote
EjrulF Posted July 14, 2005 Report Posted July 14, 2005 well wtf, I post it in here too Zbrushing... Quote
KoKo5oVaR Posted July 15, 2005 Report Posted July 15, 2005 ejrulf -> n1 ö, he looks like one grec people , the ear seems good, but is it detached or modeled on the head ? tequila -> i ve decompiled the mdl of the crossbow bolt, and in the .qc there s no command $keyvalue or something like that, just a basic .qc, almost the same as a prop_static, so i guess the particularity of the bolt should be in the crossbow code itself ( and woo for the sdk documentation support ._ . ) Quote
Tequila Posted July 15, 2005 Report Posted July 15, 2005 No amigo, not the crossbow bolt, the harpoon prop_physics. I've just had a search can't seem to find which prop folder it's in, but it's there somewhere! Quote
JynxDaddy Posted July 15, 2005 Report Posted July 15, 2005 That rats-style map will damn RULE! Don't forget to post it here and have a parade~ Quote
hydeph Posted July 15, 2005 Report Posted July 15, 2005 it's really fuckin' laggy. oh, and nothing really works like it should Quote
KoKo5oVaR Posted July 15, 2005 Report Posted July 15, 2005 Good point for you to try larges espaces in hl1 but Im not surprised if it lag start by scale up your textures for optimization, you will see, there will be an amelioration second thing, put a bit more brighter your lights, to have a concordance with the sky and add some covers or snipers will really get fun Quote
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