Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

Architecture could use some spicing up, as at the moment it seems that everything is flat. Flat walls, flat ceilings, flat floors. Ceilings in particular need work in my opinion.

Posted

it can be done with a single prop_physic ? <:/

i ve never see that to my knowledge

There's one prop, and one prop only I believe, that acts as a spear. The harpoon prop in HL2 pins ragdolls to walls etc., perhaps you could find some way to apply such attributes to the pencils?

Posted

ejrulf -> n1 ö, he looks like one grec people :P, the ear seems good, but is it detached or modeled on the head ? :?

tequila -> i ve decompiled the mdl of the crossbow bolt, and in the .qc there s no command $keyvalue or something like that, just a basic .qc, almost the same as a prop_static, so i guess the particularity of the bolt should be in the crossbow code itself ( and woo for the sdk documentation support ._ . )

Posted

Good point for you to try larges espaces in hl1

but Im not surprised if it lag :-D

start by scale up your textures for optimization, you will see, there will be an amelioration :)

second thing, put a bit more brighter your lights, to have a concordance with the sky

and add some covers :shock: or snipers will really get fun

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...