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WIP in WIP, post your level screenshots!


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Posted

More like [/excuses] or even [/Doesnt have ability to use new editors] but definitely not [/rant]

You could have access to the UE3 editor and you haven't produced anything with it, hence you're useless and whatever you show is worth shitting on. Because Source is old? Right.

Give the guy a break he clearly enjoys using the older engines. Its harmless.

edit: :banjo:

Posted

You could have access to the UE3 editor and you haven't produced anything with it, hence you're useless and whatever you show is worth shitting on. Because Source is old? Right.

Give the guy a break he clearly enjoys using the older engines. Its harmless.

QFT

Posted

More like [/excuses] or even [/Doesnt have ability to use new editors] but definitely not [/rant]

You could have access to the UE3 editor and you haven't produced anything with it, hence you're useless and whatever you show is worth shitting on. Because Source is old? Right.

Give the guy a break he clearly enjoys using the older engines. Its harmless.

edit: :banjo:

There's a difference between 1-2 years and 20, BOYYYEEEE

EDIT: Really, I mearly like busting peoples chops, kind of like you FPMONE, so dont take everything I say seriously

Posted

What's up with you guys, 60% of the posts in this thread end up in flame wars or personal insults. Give constructive criticism/motivation or shut up. It's that simple.

Posted

What's up with you guys, 60% of the posts in this thread end up in flame wars or personal insults. Give constructive criticism/motivation or shut up. It's that simple.

for realz we need some admin deletion up in herrrrrrr

Posted

Little update on my map.

I've been working on this for the past few days and have tinkered a bit with the layout.

I've built up the bombsites and the middle a lot more because they are the main battle areas. ;)

Bombsite A

dethearts15thjune0000re7.th.jpgdethearts15thjune0001dl2.th.jpgdethearts15thjune0002do7.th.jpg

Bombsite B

dethearts15thjune0003ep4.th.jpgdethearts15thjune0004in5.th.jpg

Middle

dethearts15thjune0007hh6.th.jpgdethearts15thjune0006qv0.th.jpgdethearts15thjune0005kn9.th.jpg

Download Me

I've had a hell of a lot of fun playing this with bots on hard difficulty. Just make sure you buy some smokes and flashes. ;)

Posted

I see *crate* dev textures there, I do hope you're not planning on having random crates in there. I guess not but if you were... I think some logical alternatives would be better since it's a mansion - bookcases?

Posted

come on. there are crates in every mansion!... from the second you enter the door, till you exit thru the window in the far tower... :)

nah. looks like a good start.

Posted

Why do you still work with such old stuff? I never crit cause its so old tec, blocky and boring. Sorry man I just want to know whats the point? Your damn good at it, but I would like to see your talents on something new and cool.

I have so many reasons for this but I'll mention some of the major ones. Firstly Duke3D with the port Eduke32 is easy to mod for either 8bit or 32bit based projects. Creating maps, importing, and coding aren't entirely difficult once you get the hang of it, and with 32bit I could make a mod look like Half Life (excluding dynamic lighting) if I wanted to. I can create what I have on mind, be it a map, mod or a simple scene without any difficulty. With newer engines I'm going to have to learn a new editor from the ground up, and be expected to make higher quality resources, this goes onto my second point.

I have a choice of a few newer engines/editors. Most noticably - Source, ID Tech and Unreal Engine. I've messed around with Hammer 4 several times but the input/output system is different than what I did when working with Hammer 3.5 and require me to relearn gameplay editing. Gave d3radiant a go but wasn't interested in working on ID Tech 4 based engines. Hate UnrealED unfortunately since it's a good engine - but since we're speaking new tech then thats mapping for either UT2K4 or UT3. I have no interest in multiplayer based games. That leaves me with Source, but I find brush based editor a pain at times also.

I have my engine picked out, but I can't exactly make something from my mind without new content. City and Combine based maps can be created, which is a step down from the variety of themes I could do with Half Life's textures. I've experimented with doing something new with the textures but no go. So that leaves me making new content, which would take longer to put together since the expected quality would be higher. I'm still no good at making high resolution textures, let alone stuff I'd like to make in my idea. Then there is HL2's really bland enemy selection to choose from. I've played several singleplayer mods and this kills them making them bland and boring for me. That now means I'd have to learn coding and character modelling / animation.

Yeah it'd be worthwhile having all those skills at top notch but that'd take a few years to perfect. I've only recently managed to get as far I have with Duke3D, and I could do the same with Source / #insert engine here to find out I'm behind again? Thats what I love about modding with the Build Engine + Eduke32 port. Easy, fast and I know how to go about doing what I want. Sure it would be great to move to a newer engine since there's somethings I want to do not possible in Eduke32 without pieces in that engine being rewritten which TerminX doesn't really want to do.

I don't have the time and patience to learn all the above some more to create some of my concepts and ideas. I've started using newer engines too late. I have no interest in multiplayer, and I don't work well in a team - I prefer to do things solo. Mapping, coding, graphics, modelling... too much for newer engine, but the stakes are lower for Duke modding.

What's the point? I enjoy working with the Build engine + Eduke32 port. [/rant]

So this is like a hobby of yours I'm assuming?

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