GregBoffins Posted June 10, 2007 Report Posted June 10, 2007 I think at the moment (if you stuck rigidly to the dimensions - make your layout into a texture and load it into hammer and enlarge it and use it as a blueprint dude thats so freaking smart! why havent i thought of that before? you just gotta draw your map on photoshop with the grid on! GtkRadiant had this feature quite a few years a go now. It's a bit useless. In saying that, when doing terrain meshes in maya or something, it's good to rough out a quick texture of the layout and slap it on the mesh, then get on with the sculpting. Quote
Rick_D Posted June 10, 2007 Report Posted June 10, 2007 Yeah, I wouldn't use it all the time but if you have a design that you've painstakingly designed then it can be helpful to replicate it as closely as you can - and _then_ make changes, rather than trying to make everything the same and failing and wondering why your map failed :S I never used radiant, but did it do that thing where you import it in and whenever you scroll or zoom in the viewport that plane follows you, coz that'd be pretty useless Quote
Rick_D Posted June 10, 2007 Report Posted June 10, 2007 Hate to be a ball-breaker but if you're making a CS custom map with lots of custom content (which therefore no-one is going to play) does game balance really matter? I really don't get why people waste their time making sexy custom maps for DoD or CS unless it's just for their folios. Where is the satisfaction in having your map never played.. or if played at all only by about 5 people..? :S Why not find a worthy mod team and make the map for that? ;D Quote
Psy Posted June 10, 2007 Report Posted June 10, 2007 Hate to be a ball-breaker but if you're making a CS custom map with lots of custom content (which therefore no-one is going to play) does game balance really matter? I really don't get why people waste their time making sexy custom maps for DoD or CS unless it's just for their folios. Where is the satisfaction in having your map never played.. or if played at all only by about 5 people..? :S Why not find a worthy mod team and make the map for that? Qft. Take Warby's map for instance. (The French one) I have never played that map on a UK server. Nobody seems to host it because it's a 70mb map. D: A few textures and models is fine as long as the person on the other end doesn't have to wait 10 minutes for the map to download. Quote
GregBoffins Posted June 10, 2007 Report Posted June 10, 2007 Yeah, I wouldn't use it all the time but if you have a design that you've painstakingly designed then it can be helpful to replicate it as closely as you can - and _then_ make changes, rather than trying to make everything the same and failing and wondering why your map failed :S I never used radiant, but did it do that thing where you import it in and whenever you scroll or zoom in the viewport that plane follows you, coz that'd be pretty useless Iirc you drew out a brush and then imported the image on to that (could really wrong, been a few years). The best way to go with planning out maps is to use grid paper. I've been using it a long time now and it's great, I can quickly draw out a layout of a certain area of a map, then throw it into Radiant with the same scale. Quote
Psy Posted June 11, 2007 Report Posted June 11, 2007 Wow. I really am a noob. Steam wouldn't start up and gave me this application error so I decided to uninstall Steam and install it again. BIG MISTAKE! Now I have to re download all my games again and the little work I did on the map has to be started again. In the Windows Add/Remove Window it said Steam was 1.98MB which I assumed that it was just talking about the program and not the games included. I phailed. Quote
MrBaracuda Posted June 11, 2007 Report Posted June 11, 2007 If anything, delete everything in your steam main folder except for the steam.exe and all the other folders in it next time. Quote
GregBoffins Posted June 11, 2007 Report Posted June 11, 2007 Wow. I really am a noob. Steam wouldn't start up and gave me this application error so I decided to uninstall Steam and install it again. BIG MISTAKE! Now I have to re download all my games again and the little work I did on the map has to be started again. In the Windows Add/Remove Window it said Steam was 1.98MB which I assumed that it was just talking about the program and not the games included. I phailed. I wouldn't think custom files would be registered to be uninstalled? I know in the past when I've uinstalled games I've made stuff for, it's left it all intact. Quote
TermInator525 Posted June 12, 2007 Report Posted June 12, 2007 Ok lets test how good i am (in english). This are some new screenshots from the internal release. I would say 98% of this map are done. I know, i know. No custom Textures and Models. Why? Cause I'm sooo bad to make textures. (horrible) My idea was: Use standard textures and edit them. (building_template)(add bumpmap, clear the Shadow, change the color) but the result was, u know, Feel free to say: "this is ugly", "change this", "n1" or something like that. Quote
JeanPaul Posted June 12, 2007 Report Posted June 12, 2007 I really like the building in the second shot, but really, where are those sliding doors going to slide too? Quote
Psy Posted June 12, 2007 Report Posted June 12, 2007 Wow. I really am a noob. Steam wouldn't start up and gave me this application error so I decided to uninstall Steam and install it again. BIG MISTAKE! Now I have to re download all my games again and the little work I did on the map has to be started again. In the Windows Add/Remove Window it said Steam was 1.98MB which I assumed that it was just talking about the program and not the games included. I phailed. I wouldn't think custom files would be registered to be uninstalled? I know in the past when I've uinstalled games I've made stuff for, it's left it all intact. Well I just did a search for any file with the .vmf extension and I only found the standard files you get with the SourceSDK. Quote
MrBaracuda Posted June 12, 2007 Report Posted June 12, 2007 I really like the building in the second shot, but really, where are those sliding doors going to slide too? Maybe they're normal double doors? Invert the direction of the wooden door though, so it opens inwards. Quote
Psy Posted June 12, 2007 Report Posted June 12, 2007 I've finally blocked out the layout in Hammer. Light Gray = 2nd Floor Dark Gray = Dark Area Blue = Lower Floor Slightly different from the drawn layout as I expected. I might add that kitchen area as you suggested if the play test is a bit iffy. Just got to add all the walls and ceilings in, a couple of lights, some placeholder cover and then I shall test it out. I'll upload the playable version once I'm happy with it. Quote
Quakis Posted June 12, 2007 Report Posted June 12, 2007 I like how the left corridors aren't blocky and have some angled walls. I really should take hints from blocking out ideas first since I tend to get stuck into the structure and come across issues to redoing walls because I need a doorway or something. Or maybe I should just stick with mapster32... and finish my damn project off. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.