Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

I think at the moment (if you stuck rigidly to the dimensions - make your layout into a texture and load it into hammer and enlarge it and use it as a blueprint :D

dude thats so freaking smart! why havent i thought of that before?

you just gotta draw your map on photoshop with the grid on!

GtkRadiant had this feature quite a few years a go now. It's a bit useless.

In saying that, when doing terrain meshes in maya or something, it's good to rough out a quick texture of the layout and slap it on the mesh, then get on with the sculpting.

Posted

Yeah, I wouldn't use it all the time but if you have a design that you've painstakingly designed then it can be helpful to replicate it as closely as you can - and _then_ make changes, rather than trying to make everything the same and failing and wondering why your map failed :S

I never used radiant, but did it do that thing where you import it in and whenever you scroll or zoom in the viewport that plane follows you, coz that'd be pretty useless :D

Posted

Hate to be a ball-breaker but if you're making a CS custom map with lots of custom content (which therefore no-one is going to play) does game balance really matter?

I really don't get why people waste their time making sexy custom maps for DoD or CS unless it's just for their folios. Where is the satisfaction in having your map never played.. or if played at all only by about 5 people..? :S

Why not find a worthy mod team and make the map for that?

;D

Posted

Hate to be a ball-breaker but if you're making a CS custom map with lots of custom content (which therefore no-one is going to play) does game balance really matter?

I really don't get why people waste their time making sexy custom maps for DoD or CS unless it's just for their folios. Where is the satisfaction in having your map never played.. or if played at all only by about 5 people..? :S

Why not find a worthy mod team and make the map for that?

Qft. Take Warby's map for instance. (The French one)

I have never played that map on a UK server. Nobody seems to host it because it's a 70mb map. D:

A few textures and models is fine as long as the person on the other end doesn't have to wait 10 minutes for the map to download. :oops:

Posted

Yeah, I wouldn't use it all the time but if you have a design that you've painstakingly designed then it can be helpful to replicate it as closely as you can - and _then_ make changes, rather than trying to make everything the same and failing and wondering why your map failed :S

I never used radiant, but did it do that thing where you import it in and whenever you scroll or zoom in the viewport that plane follows you, coz that'd be pretty useless :D

Iirc you drew out a brush and then imported the image on to that (could really wrong, been a few years).

The best way to go with planning out maps is to use grid paper. I've been using it a long time now and it's great, I can quickly draw out a layout of a certain area of a map, then throw it into Radiant with the same scale.

Posted

Wow. I really am a noob. Steam wouldn't start up and gave me this application error so I decided to uninstall Steam and install it again.

BIG MISTAKE!

Now I have to re download all my games again and the little work I did on the map has to be started again.

In the Windows Add/Remove Window it said Steam was 1.98MB which I assumed that it was just talking about the program and not the games included.

I phailed. :cry:

Posted

Wow. I really am a noob. Steam wouldn't start up and gave me this application error so I decided to uninstall Steam and install it again.

BIG MISTAKE!

Now I have to re download all my games again and the little work I did on the map has to be started again.

In the Windows Add/Remove Window it said Steam was 1.98MB which I assumed that it was just talking about the program and not the games included.

I phailed. :cry:

I wouldn't think custom files would be registered to be uninstalled? I know in the past when I've uinstalled games I've made stuff for, it's left it all intact.

Posted

Ok lets test how good i am :D (in english).

This are some new screenshots from the internal release. I would say 98% of this map are done. I know, i know. No custom Textures and Models.

Why? Cause I'm sooo bad to make textures. (horrible)

My idea was: Use standard textures and edit them. (building_template)(add bumpmap, clear the Shadow, change the color) but the result was, u know, :(

Feel free to say: "this is ugly", "change this", "n1" or something like that.

css_1.jpg

css_2.jpg

css_3.jpg

css_4.jpg

css_5.jpg

css_6.jpg

css_7.jpg

Posted

Wow. I really am a noob. Steam wouldn't start up and gave me this application error so I decided to uninstall Steam and install it again.

BIG MISTAKE!

Now I have to re download all my games again and the little work I did on the map has to be started again.

In the Windows Add/Remove Window it said Steam was 1.98MB which I assumed that it was just talking about the program and not the games included.

I phailed. :cry:

I wouldn't think custom files would be registered to be uninstalled? I know in the past when I've uinstalled games I've made stuff for, it's left it all intact.

Well I just did a search for any file with the .vmf extension and I only found the standard files you get with the SourceSDK.

Posted

I really like the building in the second shot, but really, where are those sliding doors going to slide too?

Maybe they're normal double doors?

Invert the direction of the wooden door though, so it opens inwards.

Posted

I've finally blocked out the layout in Hammer.

hammerlayoutfq1.png

Light Gray = 2nd Floor

Dark Gray = Dark Area

Blue = Lower Floor

Slightly different from the drawn layout as I expected. I might add that kitchen area as you suggested if the play test is a bit iffy. :P

Just got to add all the walls and ceilings in, a couple of lights, some placeholder cover and then I shall test it out.

I'll upload the playable version once I'm happy with it. :)

Posted

I like how the left corridors aren't blocky and have some angled walls. I really should take hints from blocking out ideas first since I tend to get stuck into the structure and come across issues to redoing walls because I need a doorway or something. :D Or maybe I should just stick with mapster32... and finish my damn project off.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...