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WIP in WIP, post your level screenshots!


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Posted

simple.png

I've change the way into bombsite B from CT Spawn. The player can either go up the stairs or go straight through the door.

I think I'll start blocking this out soon unless anybody has any suggestions?

Posted

He didn't liked my map! Pay back time! Jesus Rick, i don't care about what You've said 5 minutes ago, not to mention few months.

You've made crappy map with odd looking grass, I won't tell You it's awesome and You should apply at Epic with it in Your portfolio. I won't agree with You when You want to put crappy stuff into it as well and not work on it more or atleast do it precisely rather than "5min, still a wip, can't work on it, ->portfolio".

No offence.

lol

and people say I am a dick ;D

Posted

@Psycho

I think the 1st floor corridor connecting the dining and gallary is going to be an overkill camp spot for the CT. I rarely ever play the game so I'm not entirely sure - then again there are only 2 possible exits, left of right and the whole team could pretty much sit there and protect both bomb sites easily.

You could consider connecting the MD 1st floor balcony (?) to that middle corridor to add 3 exits to give T a bit more of a chance to clear that area. You could possibly consider a basement area with a bombsite near supports for the building.

Posted

I should check this thread more often.

I like the scene rick, has a nice farcry feel to it, but as mino said, the displacement metal is pretty out of place. I like the grass in between the conc too, it's a nice touch. Only complaint would be the lighting, it's a little drab. But good stuff otherwise.

Posted

simple.png

It looks like it has interesting dynamics but I don't think directly connecting A to B is a good idea, even if it is a raised area.

Rather have the upper area in mid take you to B, and the upper area at the exit of T spawn take you to A.

I would go so far as to move A and B back so they are level with CT spawn _or_ give CT's a better entrance into A or just give their entrance some kind of defensive point (book case with gaps so you can shoot through) because T's storming in through lower and upper will just rape most CT teams, and with B being so far away (CT's have better defensive positions by the time T gets there) what's to stop T's rushing A every time, knowing they can get there in time and destroy the CT team D:

Posted

I'm not sure I'm confortable with your new Av Rick, is that your arse there? :?

I didn't come to mapcore to see man arse.

I agree on your points on the layout though. It mostly seems well thought out and it's good to see someone plan their layouts in this way. I know I never do :oops:

Posted

simpleop5.png

Righty. So I've connected the middle's balcony to the connection between both of the bombsites and I've widened the entrance to A for the CT's so it's more balanced.

...just give their entrance some kind of defensive point (book case with gaps so you can shoot through)

Good idea. I'll have to play around with cover when it comes to play testing. Thanks for the crits you helpful bunch. :D

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