Coen Posted June 4, 2007 Report Posted June 4, 2007 The only thing that bothers me is that door...there's probably a glass plate where you have to walk across, but it's nearly invisible. I think a grate would be better Quote
Rick_D Posted June 5, 2007 Report Posted June 5, 2007 I had some post here about rushing it because I'm losing access to my PC, and that this is 100% custom stuff, build time 12 hours-ish. Quote
MrBaracuda Posted June 5, 2007 Report Posted June 5, 2007 coo. <3 the grass inbetween the tiles, nice touch Quote
Sentura Posted June 5, 2007 Report Posted June 5, 2007 going with the flow: the grass looks shit srsly though copying the same trees looks a bit like overkill and im not sure why, but that watchpost looks sort of out of the picture... otherwise pretty nice, and the grass between the tiles, that's something nobody cared about before, so nice touch there Quote
Minos Posted June 5, 2007 Report Posted June 5, 2007 Nice stuff rick. Don't use displacement for the metal plates though, source can't handle lighting on displacements very well. Quote
Defrag Posted June 5, 2007 Report Posted June 5, 2007 It can (sometimes). Just lower the lightmap scale and subdivide it loads. Quote
Buddy Posted June 5, 2007 Report Posted June 5, 2007 The grass looks odd, also I can really tell what kind of structure it is Keep it up though. Quote
Psy Posted June 5, 2007 Report Posted June 5, 2007 I've decided to start my art map from scratch. This makes it easier for myself and will inevitably make the map better for the end-user. So, I've came up with this layout. The old one lacked flow and had far too many hallways, was a bit messy and overcrowded. Quote
ifO Posted June 5, 2007 Report Posted June 5, 2007 Woah nice Rick, I hope that's for the game I think it's for! Quote
El Moroes Posted June 5, 2007 Report Posted June 5, 2007 Wow it had a great athmosphere! Mmmh but I see that some grass are in thr rocks! Quote
GregBoffins Posted June 5, 2007 Report Posted June 5, 2007 I've decided to start my art map from scratch. This makes it easier for myself and will inevitably make the map better for the end-user. So, I've came up with this layout. The old one lacked flow and had far too many hallways, was a bit messy and overcrowded. No overlapping rooms? Just from a top down view, it seems the game play could be a bit flat. What sort of theme are you going for? Quote
Dodger Posted June 5, 2007 Report Posted June 5, 2007 going with the flow: the grass looks shit I will pm u to just make this comment clear. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.